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19 April 2024
11:44 | Games for Windows - LIVE diffhist +189 Mirh talk contribs Changed a few verbal tenses (and added note) to highlight that GFWL is *still* working. |
17 April 2024
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m 16:46 | Glossary:Controller 2 changes history +403 [FlameMan (2×)] | |||
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16:46 (cur | prev) +20 FlameMan talk contribs →Xalia: windows + linux header | |||
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16:45 (cur | prev) +383 FlameMan talk contribs added Xalia |
09:11 | SecuROM diffhist +11 Jimi19 talk contribs We have found evidence over at Redump that some Mac games used it too. Including Civilization IV and some Sims 2 expansions. |
13 April 2024
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14:14 | S.T.A.L.K.E.R.: Call of Pripyat 2 changes history 0 [Macgovern; Egor179] | |||
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14:14 (cur | prev) -38 Macgovern talk contribs Undo revision 1483799 by Egor179 (talk) MSAA will never work for transparencies unless the game implements transparency multisampling or a similar method. This does not need to be noted in the article as the MSAA glossary link already in the note textually and visually demonstrates this. Tag: Undo | ||||
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14:07 (cur | prev) +38 Egor179 talk contribs →Video |