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Space Pirates and Zombies

From PCGamingWiki, the wiki about fixing PC games
Space Pirates and Zombies
Space Pirates and Zombies cover
Developers
MinMax Games
macOS (OS X) Ryan C. Gordon
Linux Ryan C. Gordon
Publishers
MinMax Games
Engines
Torque 2D[1]
Release dates
Windows August 15, 2011
macOS (OS X) July 12, 2012
Linux September 18, 2012
Taxonomy
Themes Space
Series Space Pirates and Zombies
Space Pirates and Zombies on MobyGames
Space Pirates and Zombies on Wikipedia
Space Pirates and Zombies
Space Pirates and Zombies 2011
Space Pirates and Zombies 2 2017

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

Space Pirates and Zombies Official Website
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\MinMaxGames\SpacePiratesAndZombies\
macOS (OS X)
Linux $XDG_DATA_HOME/SpacePiratesAndZombies/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\MinMaxGames\SpacePiratesAndZombies\
macOS (OS X)
Linux $XDG_DATA_HOME/SpacePiratesAndZombies/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Syncs save games.

Video

Launcher options menu.
Launcher options menu.
In-game options menu.
In-game options menu.

Multi-monitor

Set multi-monitor resolution[2]
  1. Go to %APPDATA%\MinMaxGames\SpacePiratesAndZombies\b_settings
  2. Edit spz_settings.cs and set your resolution.
  3. Save the file and set it to read-only.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Black Screen of Death for multi-monitor users

Users with multiple independent monitors (not combined using Surround/Eyefinity) may encounter a black screen of death upon starting the game, where the system can be heard running in the background but video rendering is stuck on the black screen until the user resets the machine.

Developer Blorfy created a fix that starts the game in DirectX compatibility mode immediately, bypassing this problem. Place canvas.cs.dso into common/gameScripts inside the SPAZ folder, replacing the file inside.

Lag and Stuttering with Catalyst 12.3

Stuttering is caused by game defaulting to one processor core. Change this by opening task manager, right-click "spazgame.exe" under "processes", set affinity and select at least 2 cores Alternatively, check the "DirectX Compatibility Mode" in the startup options

Steam startup failure

Some users report putting Steam into to offline mode and launching the game will allow normal use.

Other information

API

Technical specs Supported Notes
Direct3D 7 Only when running the game in "DirectX Compatibility Mode".
OpenGL 3.0
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7, 8, 8.1
Processor (CPU) 2.5 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) 256 MB of VRAM
OpenGL 3.0 compatible
DirectX 9 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 1.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL 3.0 compatible
Linux
Minimum
Operating system (OS) Ubuntu 14.04, Linux Mint 17
Processor (CPU) 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) 512 MB of VRAM
OpenGL 3.0 compatible
The Linux version requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 and dependencies


References