South Park

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South Park
South Park cover
Acclaim Studios Austin
Acclaim Entertainment
Release dates
Windows March 9, 1999
South Park guide at StrategyWiki
South Park at Wikipedia
South Park
South Park 1999
South Park: Chef's Luv Shack 1999
South Park Rally 1999
South Park: The Stick of Truth 2014
South Park: The Fractured But Whole 2017

Key points

Released only in North America.

General information

MobyGames Entry


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Game music is played from CD.
This game is not available digitally.

Game data[edit]

Configuration file(s) location[edit]

System Location

Save game data location[edit]

System Location
Windows <path-to-game>/savegame.008[Note 1]

Video settings[edit]

Basic options.
Basic options.
Graphics option Option Notes
Widescreen resolution
640x480 only.
4K Ultra HD
Field of view (FOV)
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Increase Rendering Resolution.
Anti-aliasing (AA)
See Increase Rendering Resolution.
Vertical sync (Vsync)
On by default, disable with either nGlide or your graphics card control panel.
60 FPS
In-game cutscenes are capped at 38FPS.
120+ FPS
Engine supports uncapped framerate, however mouselook is severely affected.

Increase Rendering Resolution[edit]

Method 1: Use dgVoodoo
  1. Download dgVoodoo.
  2. Extract dgVoodooCpl.exe and dgVoodoo.conf to <path-to-game>, where SouthPark.exe resides.
  3. Open the MS folder in the dgVoodoo zip and extract DDraw.dll, D3DImm.dll, and D3D8.dll to <path-to-game>, again where SouthPark.exe resides.
  4. Open dgVoodooCpl.exe.
  5. Make sure the Config folder / Running instance is set to <path-to-game>, it may already be there by default.
  6. In the General tab, set Adapter(s) to use / enable to your current graphics card, Appearance to Full Screen, and Scaling mode to either Stretched, keep Aspect Ratio or Stretched, 4:3 Aspect Ratio.
  7. In the DirectX tab, make sure Disable and passthru to real DirectX is unchecked, and set Resolution to Max. You can uncheck dgVoodoo Watermark if you wish.
  8. Optional: under Texturing, set Filtering to Force anisotropic 16x and set Antialiasing (MSAA) to 8x to enable anisotropic filtering and antialiasing respectively.
  9. Click Apply and exit the program.
  10. When starting the game up, choose dgVoodoo DirectX Wrapper Direct3D HAL (D3D)(*) from the Select Video Driver pop-up. If the game doesn't ask to change video cards, use the Change Video Cards button from the CD launcher.
Snowball projectiles will only display the color they were first launched with (ie, yellow snowballs will be white if the first snowball fired was white and vice-versa).
Method 2: Use nGlide
  1. Download the South Park Glide patch from here.
  2. Extract the contents of (southpark3.sdb, PatchUninstall.bat, and PatchInstall.bat) to <path-to-game>, where SouthPark.exe resides.
  3. Rename SouthPark.exe to SouthPark3.exe.
  4. Double click PatchInstall.bat to install the patch.
  5. Install nGlide.
  6. Run nGlide from the Start screen/Start menu and change the resolution and other settings.
  7. When starting the game up, choose 3Dfx Custom Driver (Recommended) from the Select Video Driver pop-up.
Set aspect ratio to 4:3 for a letterboxed output or to fit to screen to stretch from 4:3.

Input settings[edit]

Mouse configuration.
Mouse configuration.
Keyboard configuration.
Keyboard configuration.
Joystick configuration.
Joystick configuration.
Keyboard and mouse Native Notes
Mouse acceleration
Mouse sensitivity
Called "Speed". On a scale of 1 through 9, with additional 'Slowest' and 'Fastest' settings.
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Cannot exit Joystick Config since pressing buttons will make the cursor go to the respective button that was pressed and change its binding.
Controller remapping
Cannot map a pause function to any button.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
By default only 10 of the 16 available buttons will be mappable.
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Controller must be plugged in when starting the game.
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Sound options.
Sound options.
Audio options Native Notes
Separate volume controls
SFX and Music volume, from 0 to 10. Music can be toggled on or off.
Surround sound
Closed captions
Mute on focus lost
Sound effects stop but music continues playing; game continues playing.


Language UI Audio Sub Notes
Brazilian Portuguese

Issues fixed[edit]

Music Doesn't Loop[edit]

Pause the game, go to Options, Sound Config, and turn the music off then back on.

Other information[edit]


Video driver selection.
Video driver selection.
Technical specs Supported Notes
Direct3D 6
Glide hackable See Increase Rendering Resolution.
Software renderer
640x480, 640x480 w/shading, and 320x240 w/shading. Mouselook is disabled when using these options.
64-bit executable

System requirements[edit]

Minimum Recommended
Operating system (OS) 95/98
Processor (CPU) Intel Pentium II 266 MHz
Intel Pentium 200 with 3D Accelerator
System memory (RAM) 32 MB
Hard disk drive (HDD) 95 MB*
Video card (GPU) DirectX 6 compatible
Sound (audio device) DirectX Compatible Sound Card
Other 4X CD-ROM Drive
*Readme specifies 120 MB for HDD space while the retail case specifies 95 MB, which is closer to the full installation size (49.5 MB).


  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).