Skylar & Plux: Adventure On Clover Island

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Skylar & Plux: Adventure On Clover Island
Skylar & Plux: Adventure On Clover Island cover
Developers
Right Nice Games
Publishers
Grip Digital
Engines
Unreal Engine 4
Release dates
Windows May 19, 2017
Skylar & Plux: Adventure On Clover Island at Wikipedia

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Essential improvements[edit]

Prevent camera from twitching vertically[edit]

Disable Auto adjust camera[1]

With Auto adjust camera turned off, the camera will not twitch where it will rapidly face fully downward or upward, when moving the camera vertically.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\CloverIsland\Saved\Config\WindowsNoEditor
%LOCALAPPDATA%\CloverIsland\Saved\SaveGames\SETTINGS.sav

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\CloverIsland\Saved\SaveGames

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game graphics settings 1
In-game graphics settings 1
In-game graphics settings 2
In-game graphics settings 2
In-game graphics settings 3
In-game graphics settings 3
Graphics option Option Notes
Widescreen resolution
Pre-rendered cut-scenes are 16:9.
Multi-monitor
See Ultra-widescreen.
Ultra-widescreen
See Ultra-widescreen.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Borderless option renders game at display resolution.
Anisotropic filtering (AF)
Scales with texture quality setting.
See Anisotropic filtering (AF) for manual adjustment.
Anti-aliasing (AA)
FXAA and TAA.
Vertical sync (Vsync)
60 FPS
120+ FPS

Ultra-widescreen[edit]

Change FOV scaling to Hor+[2]
  1. Go to the configuration files location.
  2. Open Engine.ini.
  3. Add the following lines to the end of the file and save it.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

No further FOV adjustment possible and some parts of the UI get slightly squashed.

Anisotropic filtering (AF)[edit]

Set sample rate manually[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following lines to the end of the file. Replace 16 to desired anisotropic filter samples, then save the file.
[SystemSettings]
r.MaxAnisotropy=16

Input settings[edit]

In-game control settings 1
In-game control settings 1
In-game control settings 2
In-game control settings 2
In-game controller layout menu
In-game controller layout menu
Keyboard and mouse Native Notes
Remapping
No in-game options. See Remapping.
Mouse acceleration
Mouse sensitivity
Vertical and Horizontal.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
No in-game options. See Remapping.
Controller sensitivity
Left Stick and Right Stick Dead Zone.
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback

Remapping[edit]

Edit Input.ini[2]
  1. Go to the configuration file(s) location.
  2. Open Input.ini.
  3. Paste the code from this Pastebin into the file.
  4. Edit the various actions, which are described by the *Name attribute, by changing the value behind Key=. A list of possible input names can be found on the UnrealEngine Wiki.
  5. Save the file and set it to read-only before launching the game.

Notes

Every action is listed twice in the file, one for the keyboard/mouse and one for the gamepad input.
In-game prompts will still show the default buttons.

Example of rebinding "Move Forward" from W to :

axisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)

Replace the W next to Key= with Up.

axisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)

Audio settings[edit]

In-game audio settings
In-game audio settings
Audio options Native Notes
Separate volume controls
Master, Sound Effects, Music, Dialog
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio CC Notes
English

VR support[edit]

Issues fixed[edit]

Broken/disturbing static-like noise[edit]

A fix from an official update is planned.
This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.[3]
Edit the configuration file[4]
  1. Go to %LOCALAPPDATA%\CloverIsland\Saved\Config\WindowsNoEditor.
  2. Open GameUserSettings config file.
  3. Change AudioQualityLevel to 1, then save.
  4. Right click the config file, then open Properties.
  5. Tick the read-only checkbox, then click OK.

Notes

With config file set as read-only, any future changes to options cannot be saved.

Other information[edit]

In-game eye tracking settings.
In-game eye tracking settings.

API[edit]

Technical specs Supported Notes
Direct3D 11
64-bit executable

Middleware[edit]

Middleware Notes
Physics PhysX
Audio FMOD

Other[edit]

Supports Tobii eye tracking.

System requirements[edit]

64-bit OS only.
Windows
Minimum
Operating system (OS) 7 (64-bit)
Processor (CPU) Intel Core i5-2500
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 570
DirectX 11 compatible

References

  1. Verified by User:Cruzher on 2017-05-22
  2. 2.0 2.1 2.2 Verified by User:Waschbär on 2017-06-22
  3. Unreal Engine 4.9 Release Notes - last accessed on 2017-05-25
    "When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory."
  4. Sound broken :: Skylar & Plux: Adventure On Clover Island General Discussions - last accessed on 2017-05-25