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Skylar & Plux: Adventure on Clover Island

From PCGamingWiki, the wiki about fixing PC games
Skylar & Plux:
Adventure on Clover Island
Skylar & Plux: Adventure on Clover Island cover
Developers
Right Nice Games
Publishers
Grip Digital
Engines
Unreal Engine 4
Release dates
Windows May 19, 2017
Taxonomy
Perspectives Third-person
Controls Direct control
Genres Platform
Skylar & Plux: Adventure on Clover Island on MobyGames
Skylar & Plux: Adventure on Clover Island on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com (unavailable)
DRM-free
Windows
Steam (unavailable)
Icon overlay.png
Windows
Removed from sale on August 4, 2021.[1][2]

Essential improvements

Prevent camera from twitching vertically

Disable Auto adjust camera[3]

With Auto adjust camera turned off, the camera will not twitch where it will rapidly face fully downward or upward, when moving the camera vertically.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\CloverIsland\Saved\Config\WindowsNoEditor
%LOCALAPPDATA%\CloverIsland\Saved\SaveGames\SETTINGS.sav
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/452540/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\CloverIsland\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/452540/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game graphics settings 1
In-game graphics settings 1
In-game graphics settings 2
In-game graphics settings 2
In-game graphics settings 3
In-game graphics settings 3
In-game triple monitor resolution (See Ultra-widescreen)
In-game triple monitor resolution (See Ultra-widescreen)

Graphics feature State Notes
Widescreen resolution
Pre-rendered cut-scenes are 16:9.
Multi-monitor
See Ultra-widescreen.
Ultra-widescreen
See Ultra-widescreen.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Borderless option renders game at display resolution.
Anisotropic filtering (AF)
Scales with texture quality setting.
See Anisotropic filtering (AF) for manual adjustment.
Anti-aliasing (AA)
FXAA and TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Change FOV scaling to Hor+[4]
  1. Go to the configuration files location.
  2. Open Engine.ini.
  3. Add the following lines to the end of the file and save it.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

No further FOV adjustment possible and some parts of the UI get slightly squashed.

Anisotropic filtering (AF)

Set sample rate manually[4]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following lines to the end of the file. Replace 16 to desired anisotropic filter samples, then save the file.
[SystemSettings]
r.MaxAnisotropy=16

Input

In-game control settings 1
In-game control settings 1
In-game control settings 2
In-game control settings 2
In-game controller layout menu
In-game controller layout menu

Remapping

Edit Input.ini[4]
  1. Go to the configuration file(s) location.
  2. Open Input.ini.
  3. Paste the code from this Pastebin into the file.
  4. Edit the various actions, which are described by the *Name attribute, by changing the value behind Key=. A list of possible input names can be found on the UnrealEngine Wiki.
  5. Save the file and set it to read-only before launching the game.

Notes

Every action is listed twice in the file, one for the keyboard/mouse and one for the gamepad input.
In-game prompts will still show the default buttons.

Example of rebinding "Move Forward" from W to :

axisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)

Replace the W next to Key= with Up.

axisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)

Audio

In-game audio settings
In-game audio settings

Audio feature State Notes
Separate volume controls
Master, Sound Effects, Music, Dialog
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

VR support

Issues fixed

Broken/disturbing static-like noise

A fix from an official update is planned.
This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.[6]
Edit the configuration file[7]
  1. Go to %LOCALAPPDATA%\CloverIsland\Saved\Config\WindowsNoEditor.
  2. Open GameUserSettings config file.
  3. Change AudioQualityLevel to 1, then save.
  4. Right click the config file, then open Properties.
  5. Tick the read-only checkbox, then click OK.

Notes

With config file set as read-only, any future changes to options cannot be saved.

Other information

In-game eye tracking settings.
In-game eye tracking settings.

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD

Other

Supports Tobii eye tracking.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i5-2500
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 570
DirectX 11 compatible
64-bit OS only.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/452540/ in addition to or instead of this directory. The app ID (452540) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Skylar & Plux: Adventure On Clover Island delisting - Forum - GOG.com - last accessed on 20 August 2021
  2. Steam :: Skylar & Plux: Adventure On Clover Island :: We're officially closing sales of the title on Steam - last accessed on 20 August 2021
  3. Verified by User:Cruzher on 2017-05-22
  4. 4.0 4.1 4.2 Verified by User:Waschbär on 2017-06-22
  5. Verified by User:Dandelion Sprout on 2020-11-30
  6. Unreal Engine 4.9 Release Notes - last accessed on 2017-05-25
    "When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory."
  7. Sound broken :: Skylar & Plux: Adventure On Clover Island General Discussions - last accessed on 2017-05-25