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Sanity: Aiken's Artifact

From PCGamingWiki, the wiki about fixing PC games
Sanity: Aiken's Artifact
Sanity: Aiken's Artifact cover
Developers
Monolith Productions
Publishers
Fox Interactive
Engines
LithTech 2.0
Release dates
Windows September 26, 2000
Reception
Metacritic 73
Taxonomy
Monetization One-time game purchase
Microtransactions Boost
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control, Point and select
Genres Action, ARPG, CCG, Puzzle, Shooter
Art styles Realistic
Themes Fantasy, Sci-fi
Sanity: Aiken's Artifact on HowLongToBeat
Sanity: Aiken's Artifact on IGDB
Sanity: Aiken's Artifact on MobyGames
Sanity: Aiken's Artifact on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Sanity: Aiken's Artifact is a singleplayer and multiplayer action RPG shooter game developed by Monolith Productions and published by Fox Interactive. It features a unique card collecting system for the time, allowing the player to form a master card deck with which to decide the best abilities and strategies to use while fighting enemies and bosses. The game uses the LithTech 2.0 engine, which Monolith debuted at the time, it features more advanced dynamic lighting, higher polygon environments and more detailed textures than previous LithTech versions.

The game was first released for Windows on September 26, 2000. In Europe, it was released simply as Aiken's Artifact, with Sanity being removed from the title. The European release also has higher quality sound effects.

Because the game rights' owner can't be found, Sanity: Aiken's Artifact is currently unavailable for digital purchase. The game's multiplayer official master server relied on the WON network, and was shutdown a few years after the initial release. The game has a few issues, like speeding up and one game-breaking bug at high framerates, or trouble installing on 64-bit operating systems. See Issues fixed for the solutions.

General information

Official site - retrieved with Wayback machine from August 13, 2001.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows

Demo/free trial

A demo is available here.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
Boost Various booster packs could be downloaded or purchased from both the websites of Monolith and certain gaming magazines as well, to unlock additional talent cards in-game to be used in the multiplayer mode.

Essential improvements

Peixoto's patch

Gets the game running properly on Windows 10. Forced resolution allows high resolution without shrinking the HUD\Menus, Super Sampling Anti Aliasing is also possible.
Gets the installer running on Windows 64-bit.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\LITHTECH\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Gameplay is Vert-; Menus and HUD are pixel-based.
For an uncropped Hor+ image, use the FOV Fix.
Multi-monitor
Gameplay is Vert-; Menus and HUD are pixel-based.
For an uncropped Hor+ image, use the FOV Fix.
Ultra-widescreen
Gameplay is Vert-; Menus and HUD are pixel-based.
For an uncropped Hor+ image, use the FOV Fix.
4K Ultra HD
Gameplay is Vert-; Menus and HUD are pixel-based.
For an uncropped Hor+ image, use the FOV Fix.
For the small HUD and texts at 4K, run the game at a smaller resolution with the same aspect ratio and choose 4K in dgVoodoo 2.
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Introduces a game-breaking bug, see Issues fixed for a solution.
120+ FPS
Exceeding 60 FPS causes several issues, such as increased game speed, cutscenes run faster than the voiceovers, etc.
High dynamic range display (HDR)

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Sound, Dialogue and Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 2.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus
Online play
8 Versus
GameSpy services have been shut down;[1] see GameSpy for workarounds.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Start <path-to-game>\lithtech\SanityServ.exe. Server settings can be changed in <path-to-game>\MultiPlaySettings.txt. Instructions on how to setup a dedicated server can be found in <path-to-game>\README.TXT.
Self-hosting
Direct IP

Issues fixed

Installing on 64-bit systems

This game comes with a 16-bit InstallShield installer, which won't work on modern systems.
Use 32-bit installer[2]
  1. Download 32-bit version of the installer executable from here.
  2. Copy the CD contents to a folder in any location.
  3. Extract setup32.exe from the downloaded Is3Engine.zip to the newly created folder.
  4. Run setup32.exe to install the game.
Use winevdm[2]

Glitch on the machine during the Meat Plant mission

If the FPS is higher than 30, while the meat is going down the machine, there's a point it doesn't fall and continue its path to the conveyor belts, preventing progression.
Limit the FPS to 30[3]
Use the Suppress Fire talent and throw the ball inside the machine that comes just before the conveyor belts[3][4]

Notes

This tricks the game into thinking it's the meat piece going to the conveyor belts. The solution can be seen in this video.

Bad performance on Windows 8/8.1/10/11

Use dgVoodoo 2[5]

Glitched or wrong colored textures

Use dgVoodoo 2[5]

Color banding

Use dgVoodoo 2[5]

Game's resolution has 2048 pixel limit

Use dgVoodoo 2[5]

Starts on second monitor

Set display manually[5]
  1. Open <path-to-game>\lithtech\autoexec.cfg.
  2. Locate the line "carddesc".
  3. Replace it with "carddesc" "\\.\DISPLAY1".

Notes

If the line does not already exist, add it manually.

Other information

API

Technical specs Supported Notes
Direct3D 7 [6]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 3.0.0
Input DirectInput
Multiplayer World Opponent Network, GameSpy The WON servers were already shut down.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 300 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 8 MB of VRAM
OpenGL 1.0 compatible
DirectX 7.0a compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Pricing | GameSpy Technology
  2. 2.0 2.1 Verified by User:AlphaYellow on 2023-12-28
  3. 3.0 3.1 Verified by User:AlphaYellow on 2024-02-09
  4. Sanity: Aiken's Artifact - Meat Plant glitch solution - last accessed on 2024-02-09
  5. 5.0 5.1 5.2 5.3 5.4 Verified by User:AlphaYellow on 2024-03-13
  6. Verified by User:AlphaYellow on 2024-04-06
    According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").