Salt and Sanctuary

From PCGamingWiki, the wiki about fixing PC games
Salt and Sanctuary
Salt and Sanctuary cover
Developers
Ska Studios
macOS (OS X) Ethan Lee
Linux Ethan Lee
Engines
Windows XNA
OS X, Linux FNA
Release dates
Windows May 17, 2016
macOS (OS X) July 7, 2016
Linux July 7, 2016
Salt and Sanctuary at Wikipedia

General information

Official Website
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data[edit]

In-game game settings.
In-game game settings.

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\config\
macOS (OS X) ~/Library/Application Support/SaltAndSanctuary/
Linux $XDG_CONFIG_HOME/SaltAndSanctuary/

Save game data location[edit]

System Location
Windows <path-to-game>\savedata\
macOS (OS X) ~/Library/Application Support/SaltAndSanctuary/
Linux $XDG_DATA_HOME/SaltAndSanctuary/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game video settings
In-game video settings

Vertical sync (Vsync)[edit]

Disable Vsync[1]
  1. Go to the configuration file(s) location.
  2. Open config.ini.
  3. Change vsync=1 to vsync=0 and save the file.

Input settings[edit]

In-game controls settings
In-game controls settings
In-game remapping settings
In-game remapping settings

Audio settings[edit]

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In-game audio settings
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Italian
Japanese
Korean
Italian
Brazilian Portuguese
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2 Co-op, Versus
LAN play
Online play
Indirect online features available, like leaving behind messages or seeing where other players died.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9.0c XNA 4.0 requires a D3D10+ capable GPU, despite using D3D9.
OpenGL 3.0+
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2.1 with ARB extensions acceptable.
Shader Model support 3.0 (HLSL), 1.20 (GLSL)
64-bit executable
OS X/Linux only

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista 8
Processor (CPU) Intel Core 2 Duo 2.8 GHz Intel Core 2 Duo
AMD Athlon 64 X2 5600+
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 10 compatible
Shader model 3.0 support
Nvidia GeForce 9600GT
ATI Radeon HD 5000+
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7.5 Latest macOS release
Processor (CPU) Intel Core 2 Duo 2.8 GHz Intel Core 2 Duo
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable OpenGL 3.2+ compatible
Linux
Minimum Recommended
Operating system (OS) glibc 2.15+. S3TC support is NOT required
Processor (CPU) Intel Core 2 Duo 2.8 GHz Intel Core 2 Duo
AMD Athlon 64 X2 5600+
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable OpenGL 3.2+ compatible

References

  1. Verified by User:Waschbär on 2018-01-04