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Remothered: Tormented Fathers

From PCGamingWiki, the wiki about fixing PC games
Remothered: Tormented Fathers
Remothered: Tormented Fathers cover
Developers
Stormind Games
Publishers
Darril Arts
Engines
Unreal Engine 4[Note 1]
Release dates
Windows January 30, 2018
Reception
Metacritic 77
OpenCritic 70
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Survival horror
Themes Contemporary, Detective/mystery
Series Remothered
Remothered: Tormented Fathers on HowLongToBeat
Remothered: Tormented Fathers on IGDB
Remothered: Tormented Fathers on MobyGames
Remothered: Tormented Fathers on Wikipedia
Remothered
Remothered: Tormented Fathers 2018
Remothered: Broken Porcelain 2020

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Remothered\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/633360/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Remothered\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/633360/pfx/[Note 2]
3 player profiles available. Only 1 save slot per profile.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings
In-game video settings
In-game video settings
In-game video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Game spans thorough all screens but with stretched FOV. See Field of view (FOV).
Ultra-widescreen
Image is Vert-. FOV slider maxes out at 90 which is not enough to compensate.
4K Ultra HD
Field of view (FOV)
Default is 85°. Native FOV slider.
See Field of view (FOV) for custom FOV settings.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Change FOV scaling (method 1)[2]
  1. Go to <path-to-game>\Remothered\Content\Paks\.
  2. Open Remothered-WindowsNoEditor.pak with a hex editor such as HxD.
  3. Go to offset 1558896f1.
  4. Change byte 58 to 59.
Change FOV scaling (method 2)[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

Original game scaling maxes FOV up to 90 horizontal degrees. Tweak outputs game max at 120.
Changing the FOV scaling method greatly increases both vertical and horizonal FOV, resulting in a "fishbowl" effect rather than a 1:1 Hor+ FOV increase.

Anisotropic filtering (AF)

Set image filtering to highest quality
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[Systemsettings]
r.MaxAnisotropy=16

Anti-aliasing (AA)

Force SMAA anti-aliasing using custom ReShade preset
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[Systemsettings]
r.PostProcessAAQuality=0
  1. Download custom ReShade preset
  2. Extract archive contents to executable location

Motion blur

Disable motion blur
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[Systemsettings]
r.MotionBlurQuality=0

Bloom

Disable bloom lighting
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[Systemsettings]
r.BloomQuality=0

Film grain

Disable film grain
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[Systemsettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0

Notes

Recommended to disable. Game will look cleaner.

Fog

Disables ambient fog
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[Systemsettings]
r.Fog=0

Notes

Will make game environments appear flat or darker than intended, but will give a cleaner image if you also disable film grain

Chromatic aberration

Disables color separation (out of focus lens effect)
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[Systemsettings]
r.SceneColorFringeQuality=0

Max lighting, shadow, and reflection qualities

Better lighting, better shadows, better reflections
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[Systemsettings]
r.LightFunctionQuality=1
r.LensFlareQuality=3
r.BloomQuality=5
r.LightShaftQuality=1
r.DynamicLights=True
r.DynamicShadows=True
r.bAllowLightShafts=True
r.CompositeDynamicLights=False
r.FloatingPointRenderTargets=True
r.AllowSubsurfaceScattering=True
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSS.Quality=1
r.SSS.HalfRes=0
r.AllowImageReflections=True
r.AllowImageReflectionShadowing=True
r.MaxWholeSceneDominantShadowResolution=2048
r.ShadowTexelsPerPixel=16.000000
r.bEnableVSMShadows=true
r.bEnableForegroundShadowsOnWorld=True
r.bEnableForegroundSelfShadowing=True
r.bAllowWholeSceneDominantShadows=True

Notes

May decrease performance heavily
r.MaxWholeSceneDominantShadowResolution= value can be the same, or one resolution below or above, your shadow quality setting. Example, using menu options: 512 (Low), 1024 (Medium), 2048 (High), 4096 (Ultra). Or disable with r.bAllowWholeSceneDominantShadows=False.

Input

In-game input settings.
In-game input settings.

Raw mouse input

Disable smoothing or acceleration
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[/script/engine.engine]
r.oneframethreadlag=0
  1. Open Input.ini
  2. Add the following and save the file.
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False
LookRightScale=0.000000
LookUpScale=0.000000
bViewAccelerationEnabled=false

[Engine.PlayerInput]
bEnableMouseSmoothing=False
LookRightScale=0.000000
LookUpScale=0.000000
bViewAccelerationEnabled=false

Notes

Make sure Vsync is disabled from game menu

Audio

In-game audio settings
In-game audio settings

Audio feature State Notes
Separate volume controls
Master, Ambient Volume, GUI Volume, Music Volume, Voice Volume, Cinematic.
Surround sound
Tested with 7.1 surround headset.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Hungarian
Indonesian
Fan translation by IGTC Team (Indonesia Game Translator Community)
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Turkish

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Quad-core 2.5 GHz
AMD equivalent 2.5 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 470
AMD Radeon HD 6870
DirectX 11 compatible
A 64-bit system is required.


Notes

  1. Unreal Engine 4 engine build: 4.14.3.0[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/633360/ in addition to or instead of this directory. The app ID (633360) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References