Red Faction Guerrilla Re-Mars-tered

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Red Faction Guerrilla Re-Mars-tered
Red Faction Guerrilla Re-Mars-tered cover
Developers
Original game Volition
Remastered KAIKO Games
Publishers
THQ Nordic
Engines
Geo-Mod 2.0
Release dates
Windows July 3, 2018
Red Faction Guerrilla Re-Mars-tered guide at StrategyWiki
Red Faction Guerrilla Re-Mars-tered at Wikipedia
Red Faction
Red Faction 2001
Red Faction II 2003
Red Faction: Guerrilla 2009
Red Faction: Armageddon 2011
Red Faction Guerrilla Re-Mars-tered 2018

For the original release, see Red Faction Guerrilla.

Key points

Remaster of Red Faction Guerrilla featuring higher resolution textures and improved shadows, lighting and shaders rendering.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Bundled with the original Red Faction Guerrilla.
Windows
The game was granted to all owners of Red Faction Guerrilla for free.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\kaiko\rfg\config.ini

Save game data location[edit]

System Location
Windows
Steam <Steam-folder>\userdata\<user-id>\667720\remote\

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

General settings.
General settings.
Graphics settings.
Graphics settings.
Advanced graphics settings.
Advanced graphics settings.
Graphics option Option Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Native support, but it renders in higher vertical resolution than it should by roughly 1.6%. For example, for 2560x1080, the game renders at 2560x1097 and scales it down.
4K Ultra HD
Field of view (FOV)
Can be adjusted from 45 to 85. Up to 60 in multiplayer.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate capped at 250 FPS. [1]
High dynamic range display (HDR)
Color blind mode

Input settings[edit]

Input settings.
Input settings.
Rebinding buttons.
Rebinding buttons.
Rebinding axis.
Rebinding axis.
Keyboard and mouse Native Notes
Remapping
Two binds per action.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Option to disable XInput, DirectInput or Steam Input.
Full controller support
Input mode is selected based on initial input at splash screen. If keyboard is used, controllers are disabled.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes V1, V2. Wired, Wireless Adapter, Bluetooth
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Ambient, music, voice, voip, effects and master.
Surround sound
Subtitles
Closed captions
Mute on focus lost
No option to disable it.

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Czech
French
German
Italian
Japanese
Polish
Russian
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
Online play
16

Connection types

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
64-bit executable
The game's executable is 32-bit, but 64-bit OS is recommended[2]

Middleware[edit]

Middleware Notes
Physics Havok
Cutscenes Bink Video

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) 2.5 GHz Dual Core 3.0 GHz Quad Core
System memory (RAM) 4 GB 8 GB
Hard disk drive (HDD) 32 GB
Video card (GPU) 1 GB of VRAM
DirectX 10 compatible
2 GB of VRAM
DirectX 11 compatible

References