Project CARS

From PCGamingWiki, the wiki about fixing PC games
Project CARS
Project CARS cover
Developers
Slightly Mad Studios
Publishers
Bandai Namco Entertainment
Engines
Madness Engine
Release dates
Windows May 6, 2015
Project CARS at Wikipedia
Project CARS
Project CARS 2015
Project CARS - Pagani Edition 2016
Project CARS 2 2017

Key points

Supports a wide range of graphical options.[1]
Poorly optimized on AMD GPUs.[2] AMD users should install Catalyst 15.7 or later for improved performance.

General information

Official site
Official forum
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
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Windows
Developer website
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Windows
Amazon.com
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Windows
GamersGate
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Windows
GameStop
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Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Oculus Store Availability Table Icons - Oculus Store.svg Cannot play multiplayer with Steam players.[3]
Windows
Steam
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Windows
Demo version is available

Downloadable content (DLC) and expansions

Name Notes
Aston Martin Track Expansion
Windows
Audi Ruapuna Speedway Expansion
Windows
Classic Lotus Track Expansion
Windows
Japanese Car Pack
Windows
Limited Edition Upgrade
Windows
Logitech Liveries
Windows
Modified Car Pack
Windows
Old Vs New Car Pack
Windows
Racing Icons Car Pack
Windows
Renault Sport Car Pack
Windows
Special Ridge Racer Car Pack
Windows
Stanceworks Track Expansion
Windows
US Race Car Pack
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\Project CARS\

Save game data location[edit]

System Location
Windows
Steam <Steam-folder>\userdata\<user-id>\234630\local\

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General settings.
General settings.
HUD settings.
HUD settings.
Graphics settings.
Graphics settings.
Advanced graphics settings.
Advanced graphics settings.
Hardware graphics settings.
Hardware graphics settings.
Camera settings.
Camera settings.
Advanced camera settings.
Advanced camera settings.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
[4]
4K Ultra HD
[5][6]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
FXAA, SMAA, MSAA, DS2M, SSAA.
Vertical sync (Vsync)
60 FPS
120+ FPS
Framerate can be capped with command line option "-fpscap X" where X is desired value.

Input settings[edit]

Controller settings.
Controller settings.
Input settings.
Input settings.
Rebinding settings.
Rebinding settings.

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Master, music, engine, effects and radio.
Surround sound
Received up to 7.1 output.[7]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio CC Notes
English
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish

Network[edit]

Multiplayer types

Type Native Notes
Local play
[5]
LAN play
Online play
Steam and Oculus Store players cannot play together.[3]

VR support[edit]

3D modes Native Notes
Native 3D
Nvidia 3D Vision
Use Project Cars (Patch 6) 3D Vision Fix.
TriDef 3D
iZ3D
Headsets Native Notes
HTC Vive
Oculus Rift
OSVR
Devices Native Notes
Tracked motion controllers
Keyboard/Mouse
TrackIR
Switch to "Helmet" camera mode while driving in order to make it work. The helmet overlay and blur effects can be disabled in camera options.
Play area Native Notes
Seated

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11 12 coming later this year[8]
Shader Model support 5
64-bit executable

Middleware[edit]

Middleware Notes
Physics PhysX

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista, 7 SP1 7 SP1
Processor (CPU) Intel Core 2 Quad Q8400 2.66 GHz
AMD Phenom II X4 940 3.0 GHz
Intel Core i7 3700 3.5 GHz
AMD FX-8350 4.0 GHz
System memory (RAM) 4 GB 8 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 260
ATI Radeon HD 5770
DirectX 9 compatible
Nvidia GeForce GT 600 series
AMD Radeon HD 7000 series
DirectX 11 compatible
Online connection required for multiplayer and Driver Network features.[5]

References

  1. Project CARS – Final PC Version Supports a Wide Range of Graphical Options | DSOGaming | The Dark Side Of Gaming
  2. Project CARS – test kart graficznych i procesorów :: PCLab.pl
  3. 3.0 3.1 Oculus Rift CV1 Discussion - Page 54
  4. Project Cars 21:9 Gameplay (2560x1080) (60fps) (Ultrawide) - YouTube
  5. 5.0 5.1 5.2 FAQ - Project CARS
  6. Real 4K: Project CARS - YouTube
  7. PC Gaming Surround Sound Round-up
  8. http://www.dsogaming.com/news/project-cars-dev-clarifies-on-30-40-performance-boost-only-for-dx12-on-pc/