Oceanhorn: Monster of Uncharted Seas

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Oceanhorn: Monster of Uncharted Seas
Oceanhorn: Monster of Uncharted Seas cover
Developers
Cornfox & Bros.
Release dates
Windows March 17, 2015[1]
macOS (OS X) May 19, 2016[2]
Oceanhorn: Monster of Uncharted Seas at Wikipedia

General information

PC Report: Oceanhorn: Monster of Uncharted Seas
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Official blog
Official Facebook page

Availability[edit]

Source DRM Notes Keys OS
Developer website
Icon overlay.png
Purchase via Humble Widget.
Windows
macOS (OS X)
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\SaveFiles\metadata-local.sav
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/339200/pfx/[Note 1]
Settings are backed up as metadata-local.sav.bak; delete both files to reset game settings.

Save game data location[edit]

System Location
Windows <path-to-game>\SaveFiles\
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/339200/pfx/[Note 1]
<path-to-game>\readme.txt covers save format specifics.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Video settings.
Video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Mouse cursor is not locked to primary display.
Multi-monitor
Use Windowed (borderless) mode.
Ultra-widescreen
4K Ultra HD
Native support.[3]
Field of view (FOV)
Windowed
Added in Version 3.0.41.049 (Maintenance Update 1).[4]
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
On/off only.
Vertical sync (Vsync)
60 FPS
Set frame rate cap to 60 or 60 (locked). Locked may make game run in slow motion.
120+ FPS
Choice of frame rate cap: 30, 30 (locked), 60, and 60 (locked). Locked may make game run in slow motion.

Input settings[edit]

Input settings.
Input settings.

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Effects, Speech, and Music.
Surround sound
Subtitles
All speech is subtitled.
Closed captions
Mute on focus lost
Mutes and pauses. Pausing during cutscenes causes some temporary audio issues.

Localizations

Steam language setting in Properties does not work. Set language in-game from the menu during gameplay.[5]
Language UI Audio Sub Notes
English
Traditional Chinese
Finnish
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish
Turkish

VR support[edit]

Issues unresolved[edit]

Cutscene audio partially muted after pausing[edit]

Pausing during a cutscene mutes some sound effects for the rest of that scene and the voice for the rest of that spoken line.
Cutscenes can be replayed from the menu at any time to hear what was missed.

Issues fixed[edit]

Game runs in slow motion[edit]

The "locked" frame rate cap options slow the game down if the chosen frame rate cannot be maintained
Change FPS max setting[citation needed]
  1. Go into settings.
  2. Change FPS max to 30 or 60.
  3. Choose Confirm to apply the change.

"This application has failed to start because xinput1_3.dll was not found" error on launch[edit]

Install DirectX[citation needed]
  1. Go to <path-to-game>\_CommonRedist\DirectX\Jun2010\
  2. Run DXSETUP.exe and follow the steps.

Crash when changing settings in Console Mode on Alienware Alpha[edit]

Use Desktop Mode[6]
  1. Switch to Desktop Mode.
  2. Launch the game from Steam or a shortcut.
  3. Change the settings as needed.
  4. Continue playing or return to Console Mode (the new settings will carry over to Console Mode).

Flickering graphics on CrossFire setups[edit]

Use AFR Friendly mode[7]
  1. Open the Catalyst Control Center.
  2. Make or edit the Oceanhorn profile.
  3. Go to AMD CrossFireX Mode for 3D Applications.
  4. Choose AFR Friendly.
  5. Click Apply to save your changes.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 10
64-bit executable

Middleware[edit]

Middleware Notes
Audio FMOD Ex SoundSystem

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7 8
Processor (CPU) 1.7 GHz Dual Core or faster 2.2 GHz Dual Core or faster
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 700 MB 800 MB
Video card (GPU) 256 MB of VRAM
DirectX 10 compatible
512 MB of VRAM
Windows Vista works as of Version 3.0.41.049 (Maintenance Update 1) but is not officially supported.[4]

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/339200/ in addition to or instead of this directory. The app ID (339200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References