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Obduction

From PCGamingWiki, the wiki about fixing PC games
Obduction
Obduction cover
Developers
Cyan
Engines
Unreal Engine 4
Release dates
Windows August 24, 2016[1]
macOS (OS X) August 24, 2016[1]
Obduction at Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\Obduction\Saved\Config\WindowsNoEditor
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/306760/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\Obduction\Saved\SaveGames\
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/306760/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Graphics settings.
Graphics settings.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
See the WSGF entry.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Slider from 90 to 120°. See the WSGF entry for higher values.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Unknown method, options of low/medium/high/epic, also has resolution scale slider for downsampling
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input settings[edit]

Keyboard settings.
Keyboard settings.
Xbox Controller settings.
Xbox Controller settings.
Steam Controller settings.
Steam Controller settings.
Oculus Remote settings.
Oculus Remote settings.
Oculus Touch settings.
Oculus Touch settings.
VIVE settings.
VIVE settings.
Keyboard and mouse Native Notes
Remapping
No UI for rebinding, manual editing possible.[2]
Mouse acceleration
Negative acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Still bugged with Patch 1, doesn't apply invert while riding in train.[citation needed]
Controller types
XInput-compatible controllers
DualShock 4 controllers
Tracked motion controllers
Button/gesture prompts
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Dialogue, Music, SFX, Footstep, Ambient
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Russian
Spanish

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
See Helix Mod: Obduction (DX11).
Headsets Native Notes
HTC Vive
Oculus Rift
OSVR
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
See Input settings for details.
Traditional controller Full support See Input settings for details.
Keyboard/Mouse
Play area Native Notes
Seated
Standing
Room-scale

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
64-bit executable

System requirements[edit]

Windows
Minimum[3] Recommended
Operating system (OS) 7 SP1 10
Processor (CPU) Intel Core i5-2500 Intel Core i5-4590
System memory (RAM) 8 GB 16 GB
Hard disk drive (HDD) 20 GB 20 GB solid-state drive (SSD)
Video card (GPU) Nvidia GeForce 660 GTX
AMD Radeon HD 7700
1 GB of VRAM
Nvidia GeForce GTX 970
AMD Radeon R9 290
4 GB of VRAM
A 64-bit OS is required

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/306760/ in addition to or instead of this directory. The app ID (306760) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References