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Obduction

From PCGamingWiki, the wiki about fixing PC games
Obduction
Obduction cover
Developers
Cyan
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 24, 2016[2]
macOS (OS X) August 24, 2016[2]
Reception
Metacritic 76
OpenCritic 72
IGDB 67
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives First-person
Controls Direct control, Point and select
Genres Adventure, Puzzle
Art styles Realistic
Themes Sci-fi
Obduction on HowLongToBeat
Obduction on IGDB
Obduction on MobyGames
Obduction on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Windows
macOS (OS X)
GOG.com
DRM-free
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Mac App Store
Icon overlay.png
macOS (OS X)
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Viveport Included with Viveport Infinity.
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Obduction\Saved\Config\WindowsNoEditor
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/306760/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Obduction\Saved\SaveGames\
macOS (OS X) $HOME\Library\Containers\com.cyan.obduction\Data\Library\Application Support\Epic\Obduction\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/306760/pfx/[Note 2]

Save game cloud syncing

Video

Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
See the WSGF entry.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Slider from 90 to 120°. See the WSGF entry for higher values.

Add the following to %LOCALAPPDATA%\Obduction\Saved\Config\WindowsNoEditor\Engine.ini for Hor+ FOV:

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA at "Medium" or higher ("Low" = no AA), SSAA via Resolution Scale.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
A previous version seems to have supported it: [1] Now it deactivates enabled Windows HDR.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keyboard settings.
Keyboard settings.
Xbox Controller settings.
Xbox Controller settings.
Steam Controller settings.
Steam Controller settings.
Oculus Remote settings.
Oculus Remote settings.
Oculus Touch settings.
Oculus Touch settings.
VIVE settings.
VIVE settings.

Keyboard and mouse State Notes
Remapping
No UI for rebinding, manual editing possible.[4]
Mouse acceleration
Negative acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Still bugged with Patch 1, doesn't apply invert while riding in train.[citation needed]
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Tracked motion controllers
Button/gesture prompts
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Dialogue, Music, SFX, Footstep, Ambient
Surround sound
[3]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum[5][6] Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-2500
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia GeForce 660 GTX
AMD Radeon HD 7700
1 GB of VRAM
Other For VR: Nvidia GeForce 970 or AMD Radeon RX 480
A 64-bit operating system is required.
macOS (OS X)
Minimum[5][6] Recommended
Operating system (OS) Sierra 10.12.4
Processor (CPU) Intel CPU capable of 4 or more threads
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Intel HD Graphics 4000, Iris 5000 & 6000 family
1 GB of VRAM
Other Any MacOS versions prior to 10.12.4 may result in random crashes.
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.21[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/306760/ in addition to or instead of this directory. The app ID (306760) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References