Moto Racer 4

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Moto Racer 4
Moto Racer 4 cover
Developers
Artefacts Studios
Publishers
Microids
Engines
Unreal Engine 4[1]
Release dates
Windows November 3, 2016
macOS (OS X) November 3, 2016
Moto Racer 4 at Wikipedia
Moto Racer
Moto Racer 1997
Moto Racer 2 1998
Moto Racer 3 2001
Moto Racer 15th Anniversary 2011
Moto Racer 4 2016

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
All versions require Steam DRM.
Denuvo Anti-Tamper DRM was removed on February 20, 2018, despite the store page still showing the warning.[2]

Downloadable content (DLC) and expansions

Name Notes
Antique Antics
Windows
Season Pass
Windows
Skewer
Windows
Sliced Peak
Windows
Space Dasher
Windows
The Truth
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\MR4\Saved\Config\WindowsNoEditor\
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/417430/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\MR4\Saved\SaveGames\
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/417430/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Field of view (FOV)[edit]

Change FOV scaling[citation needed]
  1. Go to the configuration files location.
  2. Open Engine.ini.
  3. Add the following lines:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Anisotropic filtering (AF)[edit]

Change anisotropic filtering[citation needed]
  1. Go to the configuration files location.
  2. Open Scalability.ini.
  3. Add the following lines:
[TextureQuality@1]
r.MaxAnisotropy=16

[TextureQuality@2]
r.MaxAnisotropy=16

[TextureQuality@3]
r.MaxAnisotropy=16

High frame rate[edit]

Change frame rate smoothing[citation needed]
  1. Go to the configuration files location.
  2. Open Engine.ini.
  3. Add the following lines:
[/Script/Engine.Engine]
bSmoothFrameRate=false

Chromatic aberration[edit]

Disable chromatic aberration[citation needed]
  1. Go to the configuration files location.
  2. Open Scalability.ini.
  3. Add the following lines:
[PostProcessQuality@2]
r.SceneColorFringeQuality=0

[PostProcessQuality@3]
r.SceneColorFringeQuality=0

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Remapping is there but it does not work for keyboard!
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Vibration intensity can be changed.
Simultaneous controller+KB/M

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Portuguese
Russian
Spanish

Network[edit]

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista 7, 8, 8.1, 10
Processor (CPU) Intel Core 2 Duo E6550 2.33 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce 8800 GTS
640 MB of VRAM
DirectX 11 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.9.2
Processor (CPU) Intel Core 2 Duo 2.4 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) OpenGL 4.1 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/417430/ in addition to or instead of this directory. The app ID (417430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Microids - Moto Racer 4 - last accessed on September 3, 2016
    "Developed using Unreal Engine 4"
  2. Denuvo removed from Moto Racer 4 in the latest patch