Monstrum

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Monstrum
Monstrum cover
Developers
Team Junkfish
Publishers
Junkfish Limited
Engines
Unity 5[Note 1]
Release dates
Windows May 20, 2015
macOS (OS X) July 16, 2015[3]
Linux July 16, 2015[3]

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (see notes)
Can be run without Steam client.
Windows
macOS (OS X)
Linux

Downloadable content (DLC) and expansions

Name Notes
Original Soundtrack
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Team Junkfish\Monstrum\
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Team Junkfish\Monstrum\
macOS (OS X)
Linux
Save file only tracks collectibles and achievement-related data.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Graphics option Option Notes
Widescreen resolution
If the game detects multiple monitors it will render at the resolution of the lowest resolution monitor (even if it is not the primary monitor), regardless of in-game settings.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Slider from 50° to only 70° (horizontal).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
FXAA, NFAA, SSAA, and DLAA
Vertical sync (Vsync)
60 FPS and 120+ FPS

Input settings[edit]

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

VR support[edit]

Headsets Native Notes
HTC Vive
Use Revive Compatibility Layer
Oculus Rift
OSVR
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
Traditional controller
See Input settings for details.
Keyboard/Mouse
Tobii Eye Tracking
Supports head tracking.
Play area Native Notes
Seated
Standing

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9, 11
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Dual Core 2.4 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 285
ATI Radeon HD 4870 X2
1 GB of VRAM
DirectX 9.0c compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8.5
Processor (CPU) Intel / AMD - 2.4 GHz (Dual Core)
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 285
ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
Linux
Minimum Recommended
Operating system (OS) Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
Processor (CPU) Intel / AMD - 2.4 GHz (Dual Core)
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 285
ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)

Notes

  1. Unity engine build: 5.5.0f3[1][2]

References