Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Metroid: Confrontation

From PCGamingWiki, the wiki about fixing PC games
Metroid: Confrontation
Metroid: Confrontation cover
Developers
Milton "DoctorM64" Guasti
Release dates
Windows 2012
Taxonomy
Monetization Freeware
Series Metroid
Metroid: Confrontation on HowLongToBeat
Metroid: Confrontation on IGDB
Metroid
Metroid: Confrontation 2012
Another Metroid 2 Remake: Return of Samus 2016
Super Metroid (unofficial port) TBA
Metroid Prime (unofficial port) TBA

Key points

Metroid: Confrontation is a free fangame set in the Metroid Universe. It is used as a tech demo for the engine that would be used to create Another Metroid 2 Remake: Return of Samus.

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\[Note 1]

Video

General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
320x240 fixed. Can output at native res or upscale to higher resolutions using linear upscaling (wider resolutions will be pillarboxed if stretch display is enabled).
Multi-monitor
Ultra-widescreen
4K Ultra HD
See 4K Ultra HD
Field of view (FOV)
Uses 2D sprites with a fixed perspective.
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
High dynamic range display (HDR)
Color blind mode
Certain mods, including those included in the vanilla download, can increase visual contrast.

4K Ultra HD

Upscale to higher resolutions
  1. Open <path-to-game>\config.ini.
  2. Under [Screen], change Resolution4X and Resolution4Y to your desired X and Y pixel counts, respectively.
  3. Change Resolution to 4.
  4. Save and close the file.

Notes

This method upscales the image from 320x240 to the selected resoultion using linear upscaling. Some GPUs, such as Intel, may do a better job when fed a native 320x240 signal. Enable Windowed mode and use Lossless Scaling for best results.

Windowed

The Display Mode option is greyed out in settings.
Manually edit configuration file
  1. Open <path-to-game>\config.ini.
  2. Under [Screen], change Resolution4X and Resolution4Y to your desktop's desired X and Y pixel counts, respectively.
  3. Change Resolution to 4.
  4. Change Fullscreen to 0.
  5. Save and close the file.

Notes

Stretch Display does not work in windowed mode.

Input

General settings.
General settings.
Keyboard remapper.
Keyboard remapper.
Controller remapper.
Controller remapper.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

See <path-to-game>\lang\translations.txt for instructions on how to create a fan-translation.
Language UI Audio Sub Notes
English
Croatian
Danish
Croatian
Finnish
French
German
Hungarian
Polish
Norwegian
Brazilian Portuguese
Portuguese
Spanish

Issues fixed

Improper framing when playing in 320x240

Create custom 320x240 resolution

Enable GPU scaling and override the existing presets for the resolution, if applicable.

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 10 MB


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References