Marathon Infinity

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Marathon Infinity
Marathon Infinity cover
Developers
Bungie Software
Engines
Marathon Engine 2.0
Release dates
Mac OS (Classic) October 15, 1996
Marathon Infinity at Wikipedia
Marathon
Marathon 1994
Marathon 2: Durandal 1995
Marathon Infinity 1996

Key points

The game was made free to download in 2005. The game was made open source in 2011
The original game came bundled with modding tools, making it the best game out of the Trilogy to mod for. See Forge and Anvil
Small but dedicated community
The HD weapons and UI used in the Xbox Live Arcade version of Marathon 2: Durandal are included in the Aleph One release
Originally Mac exclusive, source ports are now available for Linux, Mac OS X, and Windows, among other systems. See Aleph One
Frame rate is capped at 30 FPS.
Cannot change settings while in a game
Cannot manually reload weapons. Also cannot switch directly to a weapon (keys 1-9 serve no purpose by default) or rebind zoom key (F7).

General information

Bungie.net - The developer's site
Pfhorpedia - A wiki for everything Marathon related
Traxus Project - Another Marathon wiki
Marathon.Bungie.org - One of the biggest Marathon fan sites around
Simplici7y - A fan site for downloading mods and maps for the Marathon Trilogy
Marathon Infinity source code download page

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
Mac OS
Official website
DRM-free
See Marathon Infinity (Original) for details.
Mac OS

Version differences[edit]

Marathon Infinity (Original)[edit]

The original Mac OS version of the game and its manual are available to download for free at http://trilogyrelease.bungie.org/. Individual files can also be downloaded as opposed to the full game. The game has also been modified to no longer require serial keys to install.

Note that they are provided as is and will only run on a classic Macintosh.

It is recommended to use the Aleph One version as it adds support for modern systems and bug fixes.

Aleph One[edit]

Aleph One is an open source continuation of the Marathon 2 engine. It makes the game more modern and accessible with many different improvements such as cross-platform support, widescreen resolutions, and improved multiplayer networking.

For Windows and OS X, everything is provided as a single app/folder. For Linux, the engine need to be downloaded separately from the game files, compiled, and merged in.

Both the engine and the game files can be downloaded at https://alephone.lhowon.org/.

As a bonus, the game files provided by Aleph One include the HD weapons and UI used in the Xbox Live Arcade release of Marathon 2: Durandal.

Essential improvements[edit]

Marathon Serial Key Generator[edit]

A legal serial key generator for the retail versions of all Marathon games. Refresh the page to get a new batch of keys. Marathon Infinity keys are stated with "MI" before the codes.

It can be found at http://marathon.bungie.org/maraserialgen/.

Forge[edit]

A map creation tool bundled in with Marathon Infinity, it allows anyone to make professional levels for the Marathon Trilogy. It can be downloaded for free at http://trilogyrelease.bungie.org/ along with the rest of the Trilogy. The Marathon Infinity manual contains a guide on how to use all of the Forge features and some example maps are also available for download.

Note that they are provided as is and will only run on a classic Macintosh.

Anvil[edit]

A file editor bundled in with Marathon Infinity, it allows anyone to modify Physics, Shapes, and Sounds files used by the Marathon Trilogy. It can be downloaded for free at http://trilogyrelease.bungie.org/ along with the rest of the Trilogy. The Marathon Infinity manual contains a guide on how to use all of the Anvil features.

Note that they are provided as is and will only run on a classic Macintosh.

Aleph One Mods[edit]

other[edit]

  • Gorans Animated Liquids - Animates water with a 24 frame animation.
  • 3D Items Plugin - Replaces pickup items, including weapons and ammo, with 3D equivalents. A script that additionally makes the objects slowly rotate is available here (only works in single player).

Game data[edit]

In-game general graphics settings.
In-game general graphics settings.
In-game general OpenGL settings.
In-game general OpenGL settings.
In-game advanced OpenGL settings.
In-game advanced OpenGL settings.
In-game key map settings.
In-game key map settings.

Configuration file(s) location[edit]

System Location
Mac OS (Classic)

Save game data location[edit]

System Location
Mac OS (Classic)

Video settings[edit]

Field of view (FOV)[edit]

Make FOV file[1]
  1. Go to Scripts in the installation folder.
  2. Make a new file called FOV.mml
  3. Add the following line: <marathon><view><fov normal="120" extra="160" tunnel="70" /></view></marathon>
  4. Replace 120 with whatever FOV you want.
Extra and tunnel are FOV settings used for the extravision power-up and the tunnel-vision mode.
Extra should be higher than your normal FOV while tunnel should be lower.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Aleph One allows previously hard-wired buttons to be remapped (function keys still cannot be rebound).
Mouse acceleration
Use Aleph One.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Use Aleph One.
Controller
Controller support
Aleph One adds modern controller support.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
8 Co-op, Versus
Online play
8 Co-op, Versus

Connection types

Ports

Protocol Port(s) and/or port range(s)
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 2.0, 1.0 Aleph One. OpenGL "Classic" is 1.0, "Shader" is 2.0
Software renderer
64-bit executable
Use Aleph One.

Middleware[edit]

Middleware Notes
Audio ALSA, Speex Aleph One only.
Interface FreeType Aleph One only.

System requirements[edit]

Mac OS
Minimum Recommended
Operating system (OS) 7 or higher
Processor (CPU) Motorola 68040 or better processor
System memory (RAM) 6 MB
Hard disk drive (HDD) 150 MB
Video card (GPU) 256 colour capable

References