Lone Survivor

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Lone Survivor
Lone Survivor cover
Developers
Superflat Games
Engines
Adobe AIR
Release dates
Windows March 27, 2012
macOS (OS X) March 27, 2012
Linux June 7, 2012
Lone Survivor at Wikipedia

General information

Official Website
Unofficial Lone Survivor Wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Developer website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
A demo for the game can be found here.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\LoneSurvivor\META-INF\AIR
macOS (OS X)
Linux
Linux (Proton) <Steam-folder>/steamapps/compatdata/209830/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %APPDATA%\LoneSurvivor\Local Store\Lone Survivor Saved Game
macOS (OS X)
Linux ~/.macromedia/Flash_Player/#SharedObjects/<user-id>/<path-to-game>/LoneSurvivor/
Linux (Proton) <Steam-folder>/steamapps/compatdata/209830/pfx/[Note 1]
This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Windowed[edit]

Before making changes to any files, it is advised to save backup copies.

Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at: <path-to-game>/META-INF/AIR/application.xml Open this file in a text editor and find this section (may occur on lines 71 to 81).

<!-- The window's initial width in pixels. Optional. -->
<!--  <width>640</width> -->

<!-- The window's initial height in pixels. Optional. -->
<!--<height>480</height> -->

<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->

<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->

Change this section to the following:

<!-- The window's initial width in pixels. Optional. -->
<width>640</width>

<!-- The window's initial height in pixels. Optional. -->
<height>480</height>

<!-- The window's initial x position. Optional. -->
<x>0</x>

<!-- The window's initial y position. Optional. -->
<y>0</y>
The numbers may be adjusted to change width, height, and position of the window.
To return to fullscreen mode, revert the code section back to the original.
In order for changes to take effect the game must be restarted.
This method does not work on OS X.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
All speech is text-based.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Technical specs Supported Notes
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP 7
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD) 150 MB 300 MB
Video card (GPU) hardware 3D acceleration
DirectX 7 compatible
Nvidia GeForce 7900
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) hardware 3D acceleration Nvidia
AMD
256 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/209830/ in addition to or instead of this directory. The app ID (209830) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References