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Live for Speed

From PCGamingWiki, the wiki about fixing PC games
Live for Speed
Live for Speed cover
Developers
Scawen Roberts
Eric Bailey
Victor van Vlaardingen
Release dates
Windows August 18, 2002
Taxonomy
Monetization DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person, Cinematic camera, Top-down view
Controls Direct control
Genres Racing, Simulation
Vehicles Automobile, Track racing
Art styles Realistic
Themes Contemporary
Live for Speed on IGDB
Live for Speed on MobyGames
Live for Speed on Wikipedia

General information

Official Discord server

Availability

Source DRM Notes Keys OS
Developer website
CD key
Windows
Without activation, game works in demo mode, which is limited to 3 cars, 1 track and 12 multiplayer racers.[1]

DLC and expansion packs

Name Notes
S1 6 cars and 3 tracks
Windows
S2 S1 + 11 cars and 3 tracks
Windows
S3 S1 + S2 + 2 tracks + Official Modding Support
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\cfg.txt[Note 1]
<path-to-game>\interface_cfg.txt[Note 1]
Does not have save/load feature.

Video

In-game screen settings.
In-game screen settings.
In-game graphics settings.
In-game graphics settings.
In-game view settings.
In-game view settings.
In-game misc settings.
In-game misc settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Special settings for multi-monitor setup.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Located in View settings. 30-160
Windowed
Alt+ Enter also works.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16x.
Anti-aliasing (AA)
Up to 8x.
Vertical sync (Vsync)
Located in Misc settings.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

In-game control settings.
In-game control settings.
The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through the UDP protocol.

Keyboard and mouse State Notes
Remapping
Partial, some keyboard keys cannot be remapped.
Mouse acceleration
Mouse sensitivity
For mouse look set Options/View/Look function to mouse XY.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Menu is mouse-only.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Works via DirectInput. LT & RT are linked, can't throttle and brake simultaneously.
PlayStation controllers
Tracked motion controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Requires manual refresh in Options/Controls.
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Car, Music, Interface
Surround sound
Subtitles
No speech
Closed captions
Mute on focus lost
Royalty free audio
In-game language and AI settings.
In-game language and AI settings.

Localizations

Language UI Audio Sub Notes
English
Belarusian
Bulgarian
Catalan
Simplified Chinese
Traditional Chinese
Croatian
Czech
Danish
Dutch
Estonian
Finnish
French
Galician
German
Greek
Hungarian
Indonesian
Italian
Japanese
Korean
Latvian
Lithuanian
Norwegian
Polish
Portuguese
Brazilian Portuguese
Romanian
Russian
Serbian
Slovak
Slovenian
Spanish
Latin American Spanish
Swedish
Turkish
Ukrainian

Network

Multiplayer types

Type Native Players Notes
LAN play
Removed as of version 0.7a.[2]
Online play
40

Connection types

Type Native Notes
Dedicated
Removed as of version 0.7a.[3]

VR support

3D modes State Notes
Native 3D
Red-cyan anaglyph, Top/bottom half/full, Side-by-side half/full, cross-eyed.
Headsets
SteamVR
[4]
Oculus VR (LibOVR)
DK2, CV1[5]
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR.
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
TrackIR
Supports: Yaw, Pitch, Roll, X, Y, Z.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 9 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. lfs.net - last accessed on 26 May 2023
  2. lfs.net - last accessed on 26 May 2023
  3. lfs.net - last accessed on 26 May 2023
  4. lfs.net - last accessed on 26 May 2023
  5. lfs.net - last accessed on 26 May 2023