Kingdom Hearts Melody of Memory
Developers | |
---|---|
Indieszero | |
Square Enix | |
Publishers | |
Square Enix | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | March 30, 2021 |
Reception | |
OpenCritic | 76 |
IGDB | 77 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Music/rhythm |
Art styles | Anime, Cartoon |
Themes | Fantasy |
Series | Kingdom Hearts |
Kingdom Hearts | |
---|---|
Subseries of Disney | |
Kingdom Hearts HD 1.5 + 2.5 ReMIX | 2021 |
Kingdom Hearts HD 2.8 Final Chapter Prologue | 2021 |
Kingdom Hearts III | 2021 |
Kingdom Hearts Melody of Memory | 2021 |
Kingdom Hearts Melody of Memory is a singleplayer and multiplayer third-person music/rhythm game co-developed by Indieszero and Square Enix and published by Square Enix. It is part of the Kingdom Hearts series, chronologically takes place after the event of Kingdom Hearts III and its Re Mind DLC, and before the upcoming Kingdom Hearts IV.
Originally released on PlayStation 4, Xbox One and Nintendo Switch in 2020, it was ported to the PC and released on Epic Games Store on March 30, 2021.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
- All versions require an internet connection to launch the game. [2]
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\KINGDOM HEARTS Melody of Memory\Epic Games Store\<user-id>\ |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\KINGDOM HEARTS Melody of Memory\Epic Games Store\<user-id>\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 and 16:10 aspect ratios are letterboxed. | ||
Multi-monitor | [3] | ||
Ultra-widescreen | Restricted to a pillarboxed 16:9 aspect ratio.[4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Toggleable on/off. | ||
Vertical sync (Vsync) | Refresh rate option refers to vsync | ||
60 FPS and 120+ FPS | Options for 60 FPS, 120 FPS, and monitor's refresh rate. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | QWERTY, AZERTY and QWERTZ layouts available. Bindings can be set independently for Field Battles, Memory Dives, and Boss Battles. |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | The menus must be navigated with a keyboard as the game lacks a cursor to select any options. The mouse wheel is usable for highlighting menus, and left and right click can still be used for confirm and cancel, respectively. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only the Confirm/Attack button can be swapped between the X/A and O/B buttons. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Set Button Icons to "Type 1" in Config > Game Settings > Gamepad Settings. On by default. |
|
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Set Button Icons to "Type 2" in Config > Game Settings > Gamepad Settings. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers | ||
---|---|---|
Button prompts | For Generic prompts, set Button Icons to "Type 3" in Config > Game Settings > Gamepad Settings. Generic gamepad prompts without any letters or numbers on the face buttons. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM, SFX, and Voice. BGM and SFX volumes can be adjusted separately for stages and menus. |
|
Surround sound | Stereo only.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Referred to as "BGM (Inactive)". Can be toggled on or off. | |
Royalty free audio |
Localizations
- Text and audio languages can only be changed at the title screen.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | 2 | Versus |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Celeron G1610 AMD A8-5500 |
Intel Core i3-3210 AMD A10-5700 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon R7 260X | Nvidia GeForce GTX 760 AMD Radeon R9 270X |
- A 64-bit operating system is required.
Notes
References
- ↑ Interview Kingdom Hearts Melody of Memory : les créateurs nous répondent - last accessed on 2021-02-11
- ↑ Verified by User:Clya9001 on 2022-01-25
- Game does not exit on connection loss. Relies on internet connection on launch to initialize EOS statistics.
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-03-30
- Tested at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.