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Kingdom Hearts Melody of Memory

From PCGamingWiki, the wiki about fixing PC games
Kingdom Hearts Melody of Memory
Kingdom Hearts Melody of Memory cover
Developers
Indieszero
Square Enix
Publishers
Square Enix
Engines
Unity 2019[Note 1]
Release dates
Windows March 30, 2021
Reception
OpenCritic 76
IGDB 77
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Music/rhythm
Art styles Anime, Cartoon
Themes Fantasy
Series Kingdom Hearts
Kingdom Hearts Melody of Memory on HowLongToBeat
Kingdom Hearts Melody of Memory on IGDB
Kingdom Hearts Melody of Memory guide on StrategyWiki
Kingdom Hearts Melody of Memory on MobyGames
Kingdom Hearts Melody of Memory on Wikipedia
Kingdom Hearts
Subseries of Disney
Kingdom Hearts HD 1.5 + 2.5 ReMIX 2021
Kingdom Hearts HD 2.8 Final Chapter Prologue 2021
Kingdom Hearts III 2021
Kingdom Hearts Melody of Memory 2021

Kingdom Hearts Melody of Memory is a singleplayer and multiplayer third-person music/rhythm game co-developed by Indieszero and Square Enix and published by Square Enix. It is part of the Kingdom Hearts series, chronologically takes place after the event of Kingdom Hearts III and its Re Mind DLC, and before the upcoming Kingdom Hearts IV.

Originally released on PlayStation 4, Xbox One and Nintendo Switch in 2020, it was ported to the PC and released on Epic Games Store on March 30, 2021.

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Windows
All versions require an internet connection to launch the game. [2]

Game data

Configuration file(s) location

System Location
Epic Games Launcher %USERPROFILE%\Documents\KINGDOM HEARTS Melody of Memory\Epic Games Store\<user-id>\

Save game data location

System Location
Epic Games Launcher %USERPROFILE%\Documents\KINGDOM HEARTS Melody of Memory\Epic Games Store\<user-id>\

Save game cloud syncing

System Native Notes
Epic Games Launcher

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
4:3 and 16:10 aspect ratios are letterboxed.
Multi-monitor
[3]
Ultra-widescreen
Restricted to a pillarboxed 16:9 aspect ratio.[4]
4K Ultra HD
[5]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Toggleable on/off.
Vertical sync (Vsync)
Refresh rate option refers to vsync
60 FPS and 120+ FPS
Options for 60 FPS, 120 FPS, and monitor's refresh rate.
High dynamic range display (HDR)
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard bindings (Field Battle)
Keyboard bindings (Field Battle)
Keyboard layout settings
Keyboard layout settings
Gamepad settings
Gamepad settings

Keyboard and mouse State Notes
Remapping
QWERTY, AZERTY and QWERTZ layouts available.
Bindings can be set independently for Field Battles, Memory Dives, and Boss Battles.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
The menus must be navigated with a keyboard as the game lacks a cursor to select any options. The mouse wheel is usable for highlighting menus, and left and right click can still be used for confirm and cancel, respectively.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Only the Confirm/Attack button can be swapped between the X/A and O/B buttons.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Set Button Icons to "Type 1" in Config > Game Settings > Gamepad Settings.
On by default.
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Set Button Icons to "Type 2" in Config > Game Settings > Gamepad Settings.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg For Generic prompts, set Button Icons to "Type 3" in Config > Game Settings > Gamepad Settings.
Generic gamepad prompts without any letters or numbers on the face buttons.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for BGM, SFX, and Voice.
BGM and SFX volumes can be adjusted separately for stages and menus.
Surround sound
Stereo only.[6]
Subtitles
Closed captions
Mute on focus lost
Referred to as "BGM (Inactive)". Can be toggled on or off.
Royalty free audio

Localizations

Text and audio languages can only be changed at the title screen.
Text and voice language settings
Text and voice language settings
Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play
2 Versus

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) Intel Celeron G1610
AMD A8-5500
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 750
AMD Radeon R7 260X
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.3.5f1[1]

References

  1. Interview Kingdom Hearts Melody of Memory : les créateurs nous répondent - last accessed on 2021-02-11
  2. Verified by User:Clya9001 on 2022-01-25
    Game does not exit on connection loss. Relies on internet connection on launch to initialize EOS statistics.
  3. Verified by User:MasterBlaster on 2021-03-31
    Tested on an multi-monitor setup.
  4. Verified by User:MasterBlaster on 2021-03-30
    Tested at 2560x1080 resolution.
  5. Verified by User:MasterBlaster on 2021-03-31
    Tested at 3840x2160 resolution.
  6. Verified by User:MasterBlaster on 2021-03-31
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.