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Judge Dredd: Dredd vs. Death

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Judge Dredd: Dredd vs. Death
Judge Dredd: Dredd vs. Death cover
Developers
Rebellion Developments
Publishers
Retail Evolved Games
Retail re-release Sold Out Software
Digital Rebellion Developments
Engines
Asura
Release dates
Windows October 17, 2003
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Themes Sci-fi
Series Judge Dredd
Judge Dredd: Dredd vs. Death on HowLongToBeat
Judge Dredd: Dredd vs. Death on MobyGames
Judge Dredd: Dredd vs. Death on Wikipedia
Judge Dredd
Judge Dredd 1997
Judge Dredd Pinball 1998
Judge Dredd: Dredd vs. Death 2003
Judge Dredd vs. Zombies 2013
Judge Dredd: Countdown Sector 106 2015

Warnings

GameSpy online services have been shut down (see Network for solutions).

Judge Dredd: Dredd vs. Death is a singleplayer and multiplayer first-person FPS game in the Judge Dredd series.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM disc check
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
ZOOM Platform
DRM-free
Windows
A free demo is available from GamePressure.

Essential improvements

Skip intro videos

Delete/rename FMVs folder[citation needed]
  1. Go to the installation folder.
  2. Delete or rename the FMVs folder.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\save\save.dsg[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/3710/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\save\save.dsg[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/3710/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

General settings.
General settings.

Widescreen resolution

Use Custom Resolution Tool[citation needed]
  1. Start the game and create a profile.
  2. Download the Custom Resolution Tool.
  3. Extract the contents to the installation folder.
  4. Run the Custom Res Tool as administrator.
  5. Enable a custom resolution, FOV, and aspect ratio.

Notes

Changing in-game settings may undo the custom resolution.
Image is Vert- by default and FOV needs to be increased to compensate, especially for ultrawide resolutions.
If you're on Linux and are using Lutris, if you launch the tool with the "Run EXE inside Wine prefix" option, the tool won't be able to detect the necessary files and simply won't work; instead, you need to tell Lutris that the game executable is actually the tool and then it will work properly.
  • To do that, right-click the game. This will cause a drop-down menu to appear. Launch the configuration dialog (it's the third option of the drop-down menu, the "Configure" option) and navigate to the "Game options" tab.
  • There you will find the "Executable" option/parameter; it's configured to use the game executable by default (or the .lnk shortcut if you're using the GOG version). You need to change the option so that the executable it points to is the tool.
  • Click "Browse" , navigate to the game's folder (where you put the tool) and select the tool's executable. Click the green "Save" button to save the changes, launch the game like you would normally (which will now launch our tool instead of the game), and the tool will then work properly.
  • After configuring the desired resolution, FOV and aspect ratio, exit the tool and change the executable back to the game executable.
  • You will now have configured the game to use a custom resolution, FOV and aspect ratio on Lutris.

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
No acceleration present. However, mouse lag is present.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Music and SFX.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Retail and ZOOM Platform only; download for other versions.
German
Retail only; download for other versions.
Italian
Retail and ZOOM Platform only; download for other versions.
Russian
Retail and ZOOM Platform only; download for other versions.
Spanish
Retail and ZOOM Platform only; download for other versions.

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
Only on consoles.[1]
LAN play
32 Versus, Co-op
Online play
32 Versus, Co-op
GameSpy services have been shut down;[2] see GameSpy for workarounds.

VR support

3D modes State Notes
vorpX
G3D
User created profile, requires dgVoodoo 2, see profile introdution.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Issues fixed

Difficulty jumping on modern systems

When running at high framerates, jumping becomes difficult to impossible.
This is due to the movement physics being tied to the framerate. The game uses V-sync to limit itself but it is broken on Windows 10.
The game will crash if in-game anti-aliasing is enabled with this fix.[3]
Limit the framerate to 60 FPS[citation needed]
Use dgVoodoo 2 to fix V-sync[citation needed]
  1. Download dgVoodoo 2.
  2. Extract dgVoodooCpl.exe and MS\x86\D3D8.dll to <path-to-game>.
  3. Set monitor refresh rate to 60 Hz
If you're on Linux and using Lutris you can instead use libstrangle to limit the FPS to 60 instead of forcing VSync through dgVoodoo 2; other frontends most likely have similar options that enable them to include prefix commands that are inserted before the regular commands that launch the target executable (for example, PlayOnLinux has an "Command to exec before running the program" option under the "Miscellaneous" tab)[citation needed]
Follow the instructions below to set the FPS cap without VSync - the compiling process takes seconds; it won't take long:
  1. Open https://gitlab.com/torkel104/libstrangle to find out which dependencies your Linux distribution needs as well as to learn about how to use it
  2. Install dependencies:
For Ubuntu/Debian enter the following commands: sudo apt-get update && sudo apt-get install -y gcc-multilib g++-multilib libx11-dev mesa-common-dev

For OpenSUSE type: zypper refresh && zypper install glibc-devel-32bit gcc gcc-32bit gcc-c++ gcc-c++-32bit
  1. Clone the repository: git clone https://gitlab.com/torkel104/libstrangle.git
  2. Enter the libstrangle directory: cd libstrangle
  3. Compile the package:
make
sudo make install
  1. Right-click the game in Lutris, select "Configure", go to "System options", find the "Command prefix" option and paste the following command (also add a space at the end, after the "60"): strangle 60
  2. Save the changes by clicking the green "Save" button in the upper-right corner

You can check if the framerate is limited to 60 by using an environment variable (located under "System options" tab): select "Add", insert "DXVK_HUD" under the "Key" column and "fps" under "Value"
If you'd rather use the VSync method described above (or even simply if you're having trouble getting dgVoodoo 2 to work properly on your Linux distribution), you'll need to configure Wine properly before dgVoodoo 2 can begin to work its magic:
  • dgVoodoo 2, unlike nGlide which works out of the box, simply won't work unless you configure Wine properly so it can utilize the dgVoodoo 2 .dlls you copied into the game folder.
  • So, in order to use dgVoodoo 2 on Linux (using either a Wine frontend like Lutris or Playonlinux, or using Wine directly without any frontend), after copying the dgVoodoo 2 executable, dgVoodoo 2 config file and all the necessary .dlls into the game directory (same as you would do on Windows), you need to properly configure DLL overrides.
  • You need to add a correct DLL override for every dgVoodoo 2 .dll you copied to the game directory: to do so, specify the DLL override by specifying the names, one by one, for every dgVoodoo 2 .dll file that you copied to the game directory, as well as configuring the "Load order" to read "Native" (you only need to type the name of the copied .dlls, don't type in the .dll extension).
  • You only need to add overrides of .dlls you copied - you can safely ignore the .dlls you didn't copy - since they aren't in the game directory, it served no purpose to add overrides for them.
  • Normally, to set up DLL override, you'd open Wine configurator and add the overrides in the "Libraries" tab. However, if you're using Lutris, there is another, more streamlined way: you can instead right-click the game name, click the "Configure" option (it's the third option in the drop-down menu), go to the "Runner options" tab, and then add the overrides in the "DLL overrides" section.
  • To take advantage of Lutris's alternative way of specifying DLL overrides, open the config dialog in from the drop-down menu, navigate to the "Runner options" tab, scroll down until you see the "DLL overrides" section, then press the "Add" button, after which a new row will be created and already selected for you (indicated by the orange color of the newly-created row).
  • Since the row is already selected when you add it, you only need click either the "Key" or the "Value" empty box once. Click the left, smaller box, that corresponds to the "Key" column, type the .dll's name (again, without the .dll extension), then click the bigger empty box on the right, the box that corresponds to the "Value" column, and the .dll name you entered will be saved. Next, while the "Value" box is selected, type a single letter there - the letter "n" (don't type the quotation marks, just the letter n) - and then press Enter; if you don't press Enter it will not save the "n". Once you've done that, you will have successfully added a DLL override for a single dgVoodoo 2 .dll. Repeat this process for every dgVoodoo 2 .dll that you copied to the game directory.
  • For non-Lutris users, you need to instead open the Wine configurator (winecfg), navigate to the "Libraries" tab, and click on the text box directly under the "New override for library:" text. Enter the dgVoodoo 2's .dll name (again, just the name without the .dll extension) in that box, then click the "Add" button. Find the newly added .dll in the list of overrides below; once you find the added .dll, select it, click "Edit", after which you'll be prompted to choose the desired "Load order" - choose the "Native" load order. This is the method you should use if you're using something other than Lutris.
  • Once you've added the necessary overrides, you can then launch dgVoodooCpl.exe and tweak the settings to your liking - just make sure that the Config folder/Running instance corresponds to where the game binaries are located and where you've copied dgVoodoo configurator, config file and .dlls before you start making changes to the dgVoodoo 2 controlled renderer(s).
  • 3Dfx and DirectX dgVoodoo 2 renderers have different ways of reporting they are working correctly.
  • For DirectX, go to the "DirectX" tab and tick the "dgVoodoo Watermark" box; if it is working properly, "dgVoodoo" text will appear on the bottom right corner of the screen
  • For 3Dfx, it's a bit more complex, but it's still very simple. Download the nGlide installer, open it as an archive (ignore the fact that it's an .exe file) and extract three .dll's: "3DfxSpl.dll", "3DfxSpl2.dll" and "3DfxSpl3.dll". Copy those .dll's into the same directory where dgVoodoo 2 is located and that's it - there's no need to add DLL overrides. Just like nGlide itself, the nGlide splash screen .dll's simply work out of the box.
  • If, for some reason, you're unable to extract the files from the nGlide installer executable, simply create a new virtual drive/install a new game, just for the purpose of running the nGlide installer and getting the needed files. Select the nGlide installer as the installer executable. The installer will place the files in either the <path-to-virtual-drive>/windows/syswow64 (if your virtual drive uses 64-bit Wine) or <path-to-virtual-drive>/windows/system32 (drives with 32-bit Wine). You can then simply go to those folders, copy the three splash .dll's to a safe place (say, inside the dgVoodoo 2's root folder so you have everything in one place), delete the temporary virtual drive, and reuse them whenever you need to use the dgVoodoo 2's 3Dfx renderer and want the splash screen to appear.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video
Multiplayer GameSpy

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) 700 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.3 GB
Video card (GPU) 32 MB of VRAM
DirectX 7 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/3710/ in addition to or instead of this directory. The app ID (3710) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References