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Hexcells Infinite

From PCGamingWiki, the wiki about fixing PC games
Hexcells Infinite
Hexcells Infinite cover
Developers
Matthew Brown
Engines
Unity 4[Note 1]
Release dates
Windows September 1, 2014
macOS (OS X) September 1, 2014
Linux September 1, 2014
Hexcells
Hexcells 2013
Hexcells Plus 2013
Hexcells Infinite 2014
SquareCells 2015

General information

Official site
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Developer website
DRM-free
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Matthew Brown\Hexcells Infinite\
macOS (OS X)
Linux

Save game data location[edit]

System Location
Windows <path-to-game>\saves\
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General settings.
General settings.
Games main menu. On left bottom from left: music and audio toggle, left/right click swap and blue hex highlight outlines.
Games main menu. On left bottom from left: music and audio toggle, left/right click swap and blue hex highlight outlines.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Alternate buttons set in launcher, mouse button swap in game.
Mouse acceleration
OS cursor used.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Music mute or mute everything.
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 7, 9
OpenGL
64-bit executable

Other information[edit]

Custom levels[edit]

To load custom level in game, level needs to be copied onto clipboard, which makes load custom level in games main menu clickable.
Creating custom levels can be done with Sixcells.

System requirements[edit]

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) Shader model 2.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.5
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) Shader model 2.0 support
Linux
Minimum
Operating system (OS) Ubuntu 10.04
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) Shader model 2.0 support

Notes

  1. Unity engine build: 4.6.1f1[1]

References

  1. Verified by User:Vetle on 2017-05-25