Hellblade: Senua's Sacrifice

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Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice cover
Developers
Ninja Theory
Engines
Unreal Engine 4
Release dates
Windows August 8, 2017
Hellblade: Senua's Sacrifice at Wikipedia

General information

Official Website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Developer website
Icon overlay.png
Humble Widget
Windows
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Microsoft Store
Microsoft Store
Windows
Steam
Icon overlay.png
Windows

Essential improvements[edit]

Skip intro videos[edit]

Delete or rename startup videos[1]
  1. Go to <path-to-game>\HellbladeGame\Content\Movies\.
  2. Delete or rename NinjaTheory_Logo.bik, ThirdParty_Logo.bik, and UE4_Logo.bik.

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\
Microsoft Store
Linux (Proton) <Steam-folder>/steamapps/compatdata/414340/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\HellbladeGame\Saved\SaveGames\
Microsoft Store
Linux (Proton) <Steam-folder>/steamapps/compatdata/414340/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game graphics settings.
In-game graphics settings.

Field of view (FOV)[edit]

Change FOV scaling to Hor+[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

Can introduce hard edges of elements in gameplay and cutscenes normally hidden by the default field of view.

Anisotropic filtering (AF)[edit]

Custom anisotropic samples[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16

Anti-aliasing (AA)[edit]

Disable TAA[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.PostProcessAAQuality=0

Notes

Can introduce a noticable amount of texture and shadow dithering.
Enable FXAA
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=4

Notes

Enabling FXAA will disable TAA
DefaultFeature.AntiAliasing=
0: off (no anti-aliasing)
1: FXAA
2: TemporalAA (default).

Notes

FXAA quality can be adjusted by changing the value of r.PostProcessAAQuality between 1(low) and 6(high)
Enable SSAA[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.ScreenPercentage=150

Notes

Values between 100 and 200 are recommended.

High frame rate[edit]

Custom frame rate cap[2]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change FrameRateLimit=0.000000 to the desired frame rate cap, e.g. FrameRateLimit=144.000000.

High dynamic range display (HDR)[edit]

HDR[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change bUseHDRDisplayOutput=False to bUseHDRDisplayOutput=True.
  4. (Optional) Set HDRDisplayOutputNits=1000 to the HDR peak brightness of your display.

Notes

Only makes your TV/Monitor think it's in HDR. There is no HDR metadata so you aren't actually going to get HDR in this game.

Chromatic aberration[edit]

Disable chromatic aberration[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.SceneColorFringeQuality=0

Depth of field[edit]

Disable depth of field[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DepthOfFieldQuality=0

Notes

Depth of field is used especially during cut-scenes but also to emphasize certain gameplay situations. Disabling it will also make the effect unavailable in photo mode.

Motion blur[edit]

Disable motion blur[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MotionBlurQuality=0

Film grain[edit]

Disable film grain[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0

Input settings[edit]

In-game keyboard/mouse settings.
In-game keyboard/mouse settings.
In-game controller settings.
In-game controller settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

To change the language in the GOG.com version, use language_setup.exe found in <path-to-game>.
Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
Danish
Dutch
Finnish
French
German
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Swedish
Turkish

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
64-bit executable

Middleware[edit]

Middleware Notes
Physics PhysX
Cutscenes Bink Video

System requirements[edit]

A 64-bit system is required.
Windows
Minimum
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i5 3570K
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 770
AMD Radeon R9 280X
2 GB of VRAM
DirectX 11 compatible
Other Minimum supported resolution is 1280x720

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/414340/ in addition to or instead of this directory. The app ID (414340) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Waschbär on 2017-12-17
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Verified by User:Keith on 2017-11-16