Grand Theft Auto III

From PCGamingWiki, the wiki about fixing PC games
Grand Theft Auto III
Grand Theft Auto III cover
Developers
Rockstar North
macOS (OS X) TransGaming Inc.
Publishers
Rockstar Games
Japan Capcom
Engines
RenderWare
Release dates
Windows May 20, 2002
macOS (OS X) November 12, 2010
Grand Theft Auto III guide at StrategyWiki
Grand Theft Auto III at Wikipedia
Grand Theft Auto
Grand Theft Auto 1997
Grand Theft Auto 2 1999
Grand Theft Auto III 2002
Grand Theft Auto: Vice City 2003
Grand Theft Auto: San Andreas 2005
Grand Theft Auto IV 2008
Grand Theft Auto: Episodes from Liberty City 2010
Grand Theft Auto V 2015

Key points

Exceeding 30 FPS introduces gameplay and physics issues.
Ability to import your music for your own custom radio station.
SilentPatch is essential to avoid a number of serious glitches which may prevent 100% game completion.

General information

Rockstar Games's Official site
Rockstar Games's Official Grand Theft Auto site
Steam Community Discussions
GTAForums - Grand Theft Auto III Discussion.
Grand Theft Wiki
GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series

Availability[edit]

Essential improvements[edit]

Patches[edit]

Patch 1.1 fixes several bugs. Most digital distribution versions already include this patch.

Skip intro videos[edit]

Rename/delete movies folder[citation needed]
  1. Go to the installation folder.
  2. Delete or rename the movies folder.
  3. Launch the game normally and you should skip every intro movie entirely.

SilentPatch[edit]

Fixes numerous bugs and oversights introduced in the PC version.
How to install[citation needed]

Extract both SilentPatchIII.asi and models folder to <path-to-game>.

GInput[edit]

Adds full XInput controller support
Restores haptic feedback from console versions
Choice between Xbox and DualShock button prompts

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\GTA3 User Files\gta3.set
macOS (OS X)
Configuration file is encrypted

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\GTA3 User Files\GTA3sf*.b
macOS (OS X) ~/Documents/GTA3 User Files/

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Stretched HUD, cut image and aim issues. See Widescreen resolution
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Can be adjusted in the widescreen fix or with Racer_S's FOV Hack
Windowed
See Windowed.
Borderless fullscreen windowed
See ThirteenAG's Windowed Mode.
Anisotropic filtering (AF)
Can be forced through the NVIDIA Control Panel/AMD Control Center.
Anti-aliasing (AA)
See Widescreen resolution.[3]
Vertical sync (Vsync)
Called Frame Sync
60 FPS
Exceeding 30 FPS cap introduces technical issues
120+ FPS

Widescreen resolution[edit]

In-game wide screen option allows to retain proper aspect ratio, though only for 16:9 resolutions. Otherwise picture is stretched.
Yet not only wide screen option cuts part of the image (Vert-), it does also misalign aiming.
Accurate widescreen implementation[citation needed]
  1. Download ThirteenAG's fix.
  2. Extract GTA3.WidescreenFix folder contents in <path-to-game>.

Notes

Multi-monitor users also need to use SilentPatch[4]
Field of view can be controlled inside GTA3.WidescreenFix.ini
MSAA can be enabled inside GTA3.WidescreenFix.ini for non-Steam version

Windowed[edit]

ThirteenAG's Windowed Mode[citation needed]
  1. Download the Ultimate ASI loader
  2. Download the mod here
  3. Put the III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to <path-to-game>\scripts\
Requires 1.0 version

Shortcuts

  • Alt+ Enter toggles Fullscreen/Windowed modes
  • Ctrl+ Enter toggles Border/Borderless modes
  • Shift+ Enter toggles Coords Manager menu
Use D3DWindower[citation needed]

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game mouse settings.
In-game mouse settings.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse sensitivity
Setting doesn't save in 1.0 version.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
DirectInput controllers only
Full controller support
Use GInput for XInput support and proper controls from console versions
Controller remapping
DirectInput controllers only, GInput offers 5 presets
Controller sensitivity
Use GInput and adjust sensitivity options in GInputIII.ini
Controller Y-axis inversion
If using GInput you can set it up in GInputIII.ini
Additional information
Button prompts Input settings icon - Generic Controller.svg
For Xbox and DualShock prompts use GInput.
Controller hotplugging
Haptic feedback
GInput must be used.
Simultaneous controller+KB/M

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Up to 7.0 output[5] May require DirectSound 3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
RSX 3D Audio A3D 1.0, A3D 2.0[6] & EAX 1, EAX 3[7][8]

Localizations

Language UI Audio Sub Notes
English
Czech
Fan translation, download.
French
German
Italian
Polish
Retail only. Made by publisher
Russian
Retail only. Patch for digital release here.
Slovak
Fan translation, download.
Spanish

Network[edit]

Dedicated multiplayer maps can be restored with a mod

Multiplayer types

Connection types

VR support[edit]

3D modes Native GG3D Notes
iZ3D

Issues fixed[edit]

Game refuses to start[edit]

Fix Data Execution Prevention setting[citation needed]

Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only).

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\

Cannot find 640x480 video mode error[edit]

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[9]

Game requires at least 12MB of available video memory error[edit]

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[10]

Game freezes at loading[edit]

Delete gta3.set[citation needed]
Turn on frame limiter[citation needed]

Vehicles are missing colours[edit]

Install Steam Car Colour Fix [citation needed]

Wonky physics while walking on sloped surfaces[edit]

Turn on the frame limiter[11]

Inaccurate aiming[edit]

Playing wide screen places the real aim slightly above and to the right of the displayed crosshairs.
Install the Widescreen resolution fix[citation needed]

Missing text in menus[edit]

Install SilentPatch[citation needed]

Bad lighting, reflections, shadowing[edit]

Install SilentPatch[citation needed]

Purple Nines gang has vanished[edit]

Mouse sensitivity resets after restart[edit]

The game will ask for CD even when all files are copied to the disk[edit]

Alchemy doesn't restore EAX[edit]

Install Alchemy Fix[citation needed]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8
Shader Model support 1.4
64-bit executable

Middleware[edit]

Middleware Notes
Audio Miles Sound System 6.1c

OpenRW[edit]

OpenRW is an open source game engine that attempts to re-implement the engine used in classic GTA 3, Vice City and San Andreas in order to ensure a better compatibility with modern system and playable in the future. It currently supports only GTA 3 and it is currently not finished yet, however you can still play the game with it. Bear in mind that you need to compile it from its source code, instructions and requirements are available

Modding[edit]

Frequently used plugins[edit]

  • CLEO - Popular script extender used by lots of sophisticated mods.
  • IMG Manager V2.0 - Beta version of the most bug-free .img files manager

Featured mods[edit]

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) AMD Athlon 500 MHz
Intel Pentium III 450 MHz
AMD Athlon 700 MHz
Intel Pentium III 700 MHz
System memory (RAM) 96 MB 128 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) Direct3D compatible
16 MB of VRAM
DirectX 8.1 compatible
Direct3D compatible
32 MB of VRAM
Sound (audio device) DirectX compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel GMA X3100

Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]

References