Grand Theft Auto: Vice City

From PCGamingWiki, the wiki about fixing PC games
Grand Theft Auto: Vice City
Grand Theft Auto: Vice City cover
Rockstar North
macOS (OS X) TransGaming Inc.
Rockstar Games
Japan Capcom
Release dates
Windows May 1, 2003
macOS (OS X) November 12, 2010
Grand Theft Auto: Vice City guide at StrategyWiki
Grand Theft Auto: Vice City at Wikipedia
Grand Theft Auto
Grand Theft Auto 1997
Grand Theft Auto 2 1999
Grand Theft Auto III 2002
Grand Theft Auto: Vice City 2003
Grand Theft Auto: San Andreas 2005
Grand Theft Auto IV 2008
Grand Theft Auto: Episodes from Liberty City 2010
Grand Theft Auto V 2015

Key points

There are many issues and it's very likely to encounter at least one.[1][2] SilentPatch fixes many of these issues.
A 1.0 exe is required for mods such as SkyGFX.
Ability to import your music for your own custom radio station.[3]
Exceeding 30 FPS introduces gameplay and physics issues.

General information

Official game site
GTAForums - Grand Theft Auto: Vice City Discussion
Grand Theft Wiki
GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
GTA Garage Mod Database
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 4 DRM disc check.
Polish versions sold in Classics collection from Cenega require Internet activation, but have no DRM.
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macOS (OS X)
Green Man Gaming
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macOS (OS X)
Humble Store
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macOS (OS X)
Mac App Store
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macOS (OS X)
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Steam version needs to be downgraded in order to be seriously modded.
macOS (OS X)

Version differences[edit]

Some radio songs have been removed for new Steam buyers; Steam version purchases made before December 2012 still include these songs.[4]

Essential improvements[edit]


Patch 1.1 is the latest patch available. Most digital distribution versions already include this patch.

ASI loader[edit]

  1. Extract dinput8.dll to <path-to-game>.
  2. Rename dinput8.dll to d3d8.dll


Fixes numerous bugs and oversights introduced in the PC version
Unpack patch and DDraw Component in the installation folder
ASI loader required

Skip intro videos[edit]

Rename/delete movies folder
  1. Go to <path-to-game>.
  2. Delete or rename the movies folder.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\GTA Vice City User Files\gta_vc.set
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/12110/pfx/[Note 1]
Configuration file is encrypted

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\GTA Vice City User Files\GTAVCsf*.b
macOS (OS X) ~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/
Linux (Proton) <Steam-folder>/steamapps/compatdata/12110/pfx/[Note 1]
Steam edition uses an altered saves format than the retail one. They can be converted though
If using Windows 98 / Windows ME compatibility mode save files are stored in %PUBLIC%\Documents\GTA Vice City User Files\
Save files are NOT cross-compatible between Windows and OS X
Portable GTA
Moves the user files to the game directory
  1. Download Portable GTA dll
  2. Save it as portablegta.asi inside <path-to-game>\scripts
  3. Start the game and exit, then delete the contents inside the newly-created userfiles folder
  4. Extract everything from GTA Vice City User Files inside the userfiles folder


ASI loader required
Mod also works with GTA 3 and GTA San Andreas

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.

Widescreen fix[edit]

In-game wide screen option allows to retain proper aspect ratio, though only for 16:9 resolutions. Otherwise picture is stretched.
Yet not only wide screen option cuts part of the image (Vert-), it does also misalign aiming.
  1. Extract the scripts folder to <path-to-game>.


Provides an accurate widescreen implementation
Multi-monitor users also need to use SilentPatch[5]
Field of view can be controlled inside GTAVC.WidescreenFix.ini
MSAA can be enabled for non-Steam versions. See Anti-aliasing (AA).
ASI loader required


Borderless Windowed Mode
  1. Go to the installation folder.
  2. Create a new text file and rename it to wndmode
  3. Rename the extension from .txt to .ini
  4. Start the game.


ThirteenAG's Widescreen Fix must be installed for this to work
  1. Extract III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to <path-to-game>\scripts\


  • Alt+ Enter toggles Fullscreen/Windowed modes
  • Ctrl+ Enter toggles Border/Borderless modes
  • Shift+ Enter toggles Coords Manager menu


ASI loader required

Anti-aliasing (AA)[edit]

  1. Open GTAVC.WidescreenFix.ini, located inside <path-to-game>\scripts
  2. Adjust ForceMultisamplingLevel to the AA level of your choice.

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game mouse settings.
In-game mouse settings.
Keyboard and mouse Native Notes
Mouse acceleration
Mouse sensitivity
Only X-Axis by default. Use SilentPatch to tie both axes
Mouse input in menus
See Mouse clicks do not register
Mouse Y-axis inversion
Controller support
DirectInput controllers only
Full controller support
Use GInput for XInput support and proper controls from console versions
Controller remapping
DirectInput controllers only, GInput offers 5 presets
Controller sensitivity
Use GInput and adjust sensitivity options in GInputVC.ini.
Controller Y-axis inversion
If using GInput you can set it up in GInputVC.ini
Additional information
Button prompts Input settings icon - Generic Controller.svg
For Xbox and DualShock prompts use GInput.
Controller hotplugging
Haptic feedback
GInput must be used.
Simultaneous controller+KB/M


Adds full XInput controller support
Restores haptic feedback from console versions
Choice between Xbox and DualShock button prompts

Y-axis sensitivity modifier[edit]

Independently adjust Y-axis speed[citation needed]
  1. Download the y-axis mouse sensitivity fix.
  2. Extract the contents of archive to a continent location.
  3. Open vcsens.txt and follow the provided instructions.


This mod has not been updated in over 7 years and it's not compatible with Steam release

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Music and effects.
Surround sound
Up to 7.0 output[7] May require DirectSound 3D restoration software.
Closed captions
Mute on focus lost
EAX support
EAX 1, EAX 3. In case of problems with EAX restoring in III/VC, see


Language UI Audio Sub Notes
Brazilian Portuguese
Fan translation, download.
Simplified Chinese
Fan translation, The Project itself and download and GitHub.
Fan translation, download.
Official translation, download.
Retail only. Patch for digital release here. Unofficial audio translation is avaliable.
Fan translation, download.
Two different fan localizations, #1 and #2.


Multiplayer types

Connection types

VR support[edit]

3D modes Native GG3D Notes

Issues fixed[edit]

Timing-related issues[edit]

An unlocked or incorrect frame rate cap can result in timing issues.

Related issues:

  • Broken cutscenes (when a cut scene starts, the game seems frozen[8])
  • It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
  • Random crash when changing resolution
  • Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
  • Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
  • Boats that accelerate and move slower than they should be (like cars issue above)
  • Game that runs almost comically quickly[1]
  • Pedestrians seem to be "running" and cars move on and off screen extremely fast.
  • Textures & models "pop in" too slowly[1]
  • Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
  • In the mission "The Driver", a character may fall through the a bridge.
  • Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.


Turn on in-game frame limiter[citation needed]
Game is limited to 30FPS.

Game refuses to start[edit]

Fix Data Execution Prevention setting[citation needed]

Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only)

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\

Cannot find 640x480 video mode error[edit]

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[9]

Game cannot find enough available video memory[edit]

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\

Game crashes after intro movie or fails to start entirely[edit]

Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."

Game crashes after loading save[edit]

Make sure save file and game build match[citation needed]

Game crashes randomly with "Unhandled exception"[edit]

Option 1: Edit properties of gta-vc.exe[citation needed]
  • In the Properties of gta-vc.exe change Compatibility mode to Windows 98/Me.
  • Set the Privilege Level to Run this program as an administrator.
  • In the Steam command line options, add -CPUCount:1.
Option 2: Use testapp.exe as game executable[citation needed]
  1. Go to <path-to-game>.
  2. Rename or move the original gta-vc.exe.
  3. Rename testapp.exe to gta-vc.exe.
  4. Launch the game through Steam. The client will use the new gta-vc.exe as entry point.

Mouse clicks do not register[edit]

Install SilentPatch[citation needed]

Missing text in menus[edit]

Install SilentPatch[citation needed]

Camera locks after a unique jump is performed[edit]

The camera locks in slow-motion and does not release the view.
Alt-Tab Workaround[1]
  1. Alt + Tab out of the game.
  2. Click on Vice City on your task bar.
  3. Alt + Tab back in.
  4. Repeat steps 1-3 a couple of times if it did not work the first time

Bad lighting, reflections, shadowing[edit]

Install SilentPatch[citation needed]

Crosshair inaccuracy[edit]

Playing wide screen places the real aim slightly above and to the right of the displayed crosshairs.
Install the Widescreen resolution fix[citation needed]

Player and pedestrians dialogue is very rare compared to PS2 version[edit]

Install the Ped Speech Patch[citation needed]

Low violence gameplay with some keyboard layouts[edit]

Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[10]
Install SilentPatch

The game will ask for CD if installed on A: or B: drives[edit]

Install SilentPatch[citation needed]

Alchemy doesn't restore EAX[edit]

Install Alchemy Fix[citation needed]

Other information[edit]


Technical specs Supported Notes
Direct3D 8
Shader Model support 1.4
64-bit executable


Middleware Notes
Audio Miles Sound System 6.1c


Frequently used plugins[edit]

  • CLEO - Popular script extender used by lots of sophisticated mods. Version is compatible with the Steam version
  • IMG Manager V2.0 - Beta version of the most bug-free .img files manager

Featured mods[edit]

Total conversions[edit]

System requirements[edit]

Minimum Recommended
Operating system (OS) 2000, XP
Processor (CPU) AMD Athlon 800 MHz
AMD Duron 1.2 GHz
Intel Pentium III 800 MHz
Intel Celeron 1.2 GHz
AMD Athlon XP
Intel Pentium 4
System memory (RAM) 128 MB 256 MB
Hard disk drive (HDD) 915 MB 1.55 GB
Video card (GPU) Nvidia GeForce
32 MB of VRAM
DirectX 9.0 compatible
ATI Radeon 8500
Nvidia GeForce 3
64 MB of VRAM
DirectX 9.0 compatible
Sound (audio device) DirectX 9.0 compatible
macOS (OS X)
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 1.7 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel GMA X3100
Other This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/12110/ in addition to or instead of this directory. The app ID (12110) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.