Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Glossary talk:Anisotropic filtering (AF)

About this board

Not editable


Mirh (talkcontribs)
Aemony (talkcontribs)

As I understand it, this can occur for any game that samples color from textures as part of a shader or something. I've forgotten the details, but basically forcing a higher texture filtering ends up affecting shaders in unexpected ways which can produce a visual glitch here or there as a result.

Texture filtering quality comparison

3
Mirh (talkcontribs)
RaTcHeT302 (talkcontribs)

Does this only matter for older cards? Will knowing how this stuff work help with anything?

I can't really word my stuff today at all, I'm not sure if I'm clear.

Anonymous (talkcontribs)

For the most part - some of the GPUs covered in the comparison are actually supported by some of the more modern games on this wiki (mostly the Raedon HD cards). Also, knowing how this stuff works is mostly useful for distinguishing whether an issue with "bad textures on card X" is because of a legitimate problem or just how card X handles AF (Anisotropic Filtering).

There are no older topics