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Gensokyo Night Festival

From PCGamingWiki, the wiki about fixing PC games
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Gensokyo Night Festival
Gensokyo Night Festival cover
Developers
Why so serious?
tea_basira
Publishers
Why so serious?
AGM PLAYISM
Engines
Unreal Engine 4[1]
Release dates
Windows Early access

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\sKagura\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1122050/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\sKagura\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1122050/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

"Graphic Config" options
"Graphic Config" options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Pillarboxed, although HUD elements and certain 2D elements scale to width.[2]
4K Ultra HD
[3]
Field of view (FOV)
Uses orthographic camera projection, which causes FOV adjustment to change the camera distance. Default FOV is 10°.
Windowed
In-game Windowed option is Borderless windowed at 1280x720.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Vsync is disabled by default.[4]
60 FPS
120+ FPS
Capped at 60 FPS by default.[5] See High frame rate.
High dynamic range display (HDR)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

High frame rate

Modify "Engine.ini" config file.
  1. Go to the configuration file(s) location.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[/Script/Engine.Engine]
bUseFixedFrameRate=True
FixedFrameRate=XX.000000
  1. Replace XX with the desired framerate cap.
  2. Save the ini file.
  3. Right click on Engine.ini, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.

Notes

bUseFixedFrameRate must be enabled for the 60FPS cap to be removed.
Camera turning speed, and dashing are both tied to framerate.

Input

"Key Config" options (controller remapping)
"Key Config" options (controller remapping)
"Controls" menu
"Controls" menu
"System Config" options
"System Config" options

Audio

Audio feature State Notes
Separate volume controls
"BGM", "SE", "Ambient Sounds", "Special SE", "General"
Surround sound
Stereo audio only[7]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Japanese

Other information

API

Executable 32-bit 64-bit Notes
Windows

Performance tweaks

The default scalability settings used in-game can cause performance issues on low-end PC hardware, due to the game using UE4's "Epic" scalability setting presets by default.
Edit GameUserSettings.ini
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Under the [ScalabilityGroups] header, replace the "sg." lines with the following:
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=1
sg.EffectsQuality=0
sg.FoliageQuality=0
"sg.TextureQuality" needs to be set to 1 (UE4's "Medium" setting preset) due to some sprites (like the smoke clouds on the title screen) not properly loading with the value set to 0 (UE4's "Low" setting preset).
Changing "sg.ResolutionQuality" to anything below "100" changes the internal resolution the game runs at (without affecting the UI), and can cause 2D sprites to appear blurry.

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Core2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) Open GL compliant video card
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1122050/ in addition to or instead of this directory. The app ID (1122050) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:KingKrouch on 2019-10-24
    Checked game install directory.
  2. Verified by User:KingKrouch on 2019-10-24
    Tested with custom resolution
  3. Verified by User:KingKrouch on 2019-10-24
    Ran with a custom resolution of 3840x2160, and tested with a Steam screenshot, which was at 1920x1080
  4. Verified by User:KingKrouch on 2019-10-24
    Checked the VSync value using a UE4 command console injector.
  5. Verified by User:KingKrouch on 2019-10-24
    Using the t.MaxFPS command using a UE4 command console injector doesn't seem to override the framerate cap.
  6. PS4 コントローラー/controller - last accessed on 2019-10-23
  7. Verified by User:KingKrouch on 2019-10-30
    Checked audio channels in SpecialK.