File:Scaling pixel-based.png
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Illustration of scaling behavior using Cave Story and a "Pixel-based" behavior. Instead of resizing the original field of view, additional visibility of the game world is added for all resolutions above the resolution the game was designed for.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 20:17, 25 August 2018 | 3,840 × 2,160 (72 KB) | Aemony (talk | contribs) | Compression applied. | |
20:04, 25 August 2018 | 3,840 × 2,160 (31.66 MB) | Aemony (talk | contribs) | Illustration of scaling behavior using Cave Story and a "Pixel-based" behavior. Instead of resizing the original field of view, additional visibility of the game world is added for all resolutions above the resolution the game was designed for. |
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