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Eye of the Beholder II: The Legend of Darkmoon

From PCGamingWiki, the wiki about fixing PC games
Eye of the Beholder II:
The Legend of Darkmoon
Eye of the Beholder II: The Legend of Darkmoon cover
Developers
Westwood Associates
Publishers
Retail Strategic Simulations Inc.
Digital, former GOG.com
Digital, current SNEG
Engines
Kyra[1]
Release dates
DOS 1991
Windows (DOSBox) August 20, 2015[2]
macOS (OS X) (DOSBox) August 20, 2015[2]
Linux (DOSBox) August 20, 2015[2]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Point and select
Genres RPG
Themes Fantasy
Series Eye of the Beholder
Eye of the Beholder II: The Legend of Darkmoon on HowLongToBeat
Eye of the Beholder II: The Legend of Darkmoon on IGDB
Eye of the Beholder II: The Legend of Darkmoon on MobyGames
Eye of the Beholder II: The Legend of Darkmoon on Wikipedia
Eye of the Beholder
Subseries of Dungeons & Dragons
Eye of the Beholder 1991
Eye of the Beholder II: The Legend of Darkmoon 1991
Eye of the Beholder III: Assault on Myth Drannor 1993

Eye of the Beholder II: The Legend of Darkmoon is a singleplayer first-person RPG game in the Eye of the Beholder series.

Key points

Characters can be imported from Eye of the Beholder (see Import characters).
Can be run under ScummVM.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions for game series

Availability

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
Run in DOSBox.
DOS
GOG.com
DRM-free
Pre-packaged with DOSBox. Bundled with Eye of the Beholder and Eye of the Beholder III: Assault on Myth Drannor.
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Pre-packaged with DOSBox. Bundled with Eye of the Beholder and Eye of the Beholder III: Assault on Myth Drannor.
Windows
macOS (OS X)
Linux
The retail version prompts for copy protection answers from the manual. The GOG.com version will accept any answer.[3]

Essential improvements

Import characters

Characters can be imported from Eye of the Beholder.
Copy EOBDATA.SAV[4]
  1. Copy the Eye of the Beholder EOBDATA.SAV into the Eye of the Beholder II installation folder.
  2. Choose Transfer EoB 1 Party from the main menu.
  3. Choose the characters to import.

The All-Seeing Eye

The All-Seeing Eye is a program for Windows that adds various optional features when playing the DOS version in DOSBox (automap, save backups, etc.)

Game data

Save game data location

System Location
DOS <path-to-game>\EOBDATA*.SAV
Windows <path-to-game> (mounted in DOSBox)[Note 1]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
EOBDATA*.SAV contains both settings and save data.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video

General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Controller types

Audio

Audio feature State Notes
Separate volume controls
On/off only.
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio
Red Book CD audio
FM Towns port only.

Localizations

Language UI Audio Sub Notes
English
German
Russian
Fan translation, download
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 7, 9 GOG version only.
DOS video modes EGA, MCGA, VGA
Executable 32-bit 64-bit Notes
Windows
64-bit support requires a 64-bit build of ScummVM.

System requirements

DOS
Minimum
Operating system (OS) 3.3
Processor (CPU) 80286
System memory (RAM) 640 KB
Hard disk drive (HDD)
Video card (GPU) EGA, MCGA, VGA
Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 7 compatible
Linux
Minimum Recommended
Operating system (OS) Ubuntu 16.04, Mint 18
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 7 compatible


Notes

  1. 1.0 1.1 1.2 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).

References