The Telltale Tool is the game-engine used by Telltale Games. Like GrimE, it uses the open source scripting language LUA.
Unlike GrimE, which used 3D character models on top of pre-rendered backgrounds, the Telltale Tool utilizes completely 3D characters and environments.
Early Telltale releases used direct mouse control movement, akin to the SCUMM interface of the first three games in the Monkey Island series. Starting with Wallace & Gromit's Grand Adventures, games made with the Telltale Tool began using a direct control method of controlling the characters, either by a combination of direct control for the characters with a keyboard and mouse control for the objects, or by complete direct control with a joystick and keyboard similar to the GrimE interface used in Grim Fandango and Escape from Monkey Island.
In Tales of Monkey Island, another control option was added to the Telltale Tool. Guybrush can be controlled completely by the mouse by dragging him around the screen.
Custom resolution patch tool. Requires Visual C++ Runtime Components
Works with all Telltale titles from Sam & Max Save the World to Tales of Monkey Island.
A program that enables you to extract, view and convert resources from games released by Telltale Games. For most games this includes the text, speech, music and images. Only games that are AT LEAST a year old are supported.
A program that enables you to rip the music from all games released by Telltale Games.
A program that enables you to play and rip the voices and sfx from all games released by Telltale Games.
A program that allows you to edit the LangDB (language database) file and modify the subtitle/dialog text. It works with the following games:
A program that enables you to create .ttarch files for the following games:
Another program that allows users to extract or build .ttarch files.
A patcher that aims to enable ultra-widescreen support in all Telltale games.