Emergency: Fighters for Life
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Sixteen Tons Entertainment | |
Publishers | |
TopWare Interactive | |
Release dates | |
Windows | July 31, 1998 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Isometric |
Controls | Multiple select, Point and select |
Genres | Simulation, Strategy |
Art styles | Realistic |
Themes | Contemporary |
Series | Emergency |
⤏ Go to series page | |
Emergency: Fighters for Life | 1998 |
Emergency Police | 2001 |
Emergency 2: The Ultimate Fight for Life | 2002 |
Emergency 3: Mission:Life | 2005 |
Emergency 4: Global Fighters for Life | 2006 |
Emergency 2012 | 2010 |
Emergency 2013 | 2012 |
Emergency 2014 | 2013 |
Emergency 5 | 2014 |
Emergency 2016 | 2015 |
Emergency 2017 | 2016 |
Emergency 20 | 2017 |
Emergency: Fighters for Life is a singleplayer bird's-eye view and isometric simulation and strategy game in the Emergency series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
DLC and expansion packs
Name | Notes | |
---|---|---|
Emergency Police |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\*.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Hard-coded to run at 800x600. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | capped at around 15 FPS | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | In order to get the CD music to work properly (and to loop properly as well), use the _inmm tool[1] A PCGW link to the tool itselfA link to archived guide about how to use the tool (works on Linux with Wine too) |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
Issues unresolved
Game crashing a lot on Windows 7, 8, 10
- On modern systems the game seems to be crashing a lot more than it used to on older ones. Some of the errors are related to Dsound.dll, but the majority of them seem to be due to access violation.[2]
Issues fixed
Weird colors
Start the game with DxWnd[citation needed] |
---|
Use a DDraw wrapper like Aqrit's ddwrapper or dgVoodoo 2[3] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 120 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | SVGA |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ [1] - last accessed on 2023-11-05
- ↑ Verified by User:Suicide machine on May 19, 2018
- ↑ Verified by User:Suicide machine on August 13, 2016
- Both work, although Aqrit's wrapper may sometimes require changing screen (to a map/base etc.)