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DuckTales: Remastered

From PCGamingWiki, the wiki about fixing PC games
DuckTales: Remastered
DuckTales: Remastered cover
Developers
WayForward Technologies
Publishers
Capcom
Engines
WF Engine
Release dates
Windows August 13, 2013
Reception
Metacritic 66
OpenCritic 73
IGDB 75
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Platform
Art styles Cartoon
Themes Contemporary
Series DuckTales
DuckTales: Remastered on HowLongToBeat
DuckTales: Remastered on IGDB
DuckTales: Remastered guide on StrategyWiki
DuckTales: Remastered on MobyGames
DuckTales: Remastered on Wikipedia
DuckTales
Subseries of Donald Duck
Subseries of Disney Channel
DuckTales: The Quest for Gold 1990
DuckTales: Remastered 2013
The Disney Afternoon Collection 2017

Key points

An HD remake of DuckTales originally released for the NES in 1989. The original game however has been re-released as part of the The Disney Afternoon Collection.
Game breaking freeze can occur in the ending of the game for Nvidia users. See Dracula Duck boss fight freeze for workaround.[1]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming (unavailable)
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Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Requires its steam_api.dll, but the game can be played without Steam.[2]
Windows
Microsoft Store (unavailable)
Microsoft Store
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\data\engine.ini[Note 1]
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/237630/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\Wayforward Technologies\DuckTales\
Microsoft Store
Steam <Steam-folder>\userdata\<user-id>\237630\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/237630/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General settings.
General settings.
Image quality comparison to show how in-game resolution and desktop resolution affects the image. Click the image for details.
Image quality comparison to show how in-game resolution and desktop resolution affects the image. Click the image for details.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Pillarboxed.
Ultra-widescreen
Anamorphic 16:9. Use the community patcher to remove the pillarboxing.
4K Ultra HD
Game is first scaled from 1920x1080 to the in-game resolution using bilinear filtering (resulting in softer image), then using nearest neighbor to fill the desktop resolution (resulting in scaling artifacts). See the comparison image info for more details.
Field of view (FOV)
Use the PCGW community FOV changer.
Windowed
Toggle with Alt+ Enter, freely resizeable.
For precise resolution, from configuration file change fakeFullScreen=0 into 1, then width= and height= to desired values.
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
On/off toggle.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Input settings.
Input settings.

Audio

Audio feature State Notes
Separate volume controls
No volume sliders present.
Surround sound
Stereo only, Unlike Dolby Digital on Xbox 360.
Subtitles
Always on for cutscenes. No in-game subtitles.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation at Magyarítások Portál
Italian
Polish
Download.
Brazilian Portuguese
Russian
Fan translation by «ENPY Studio»
Spanish
Latin American Spanish
Fan translation by «ElNJoel»

Issues unresolved

Dracula Duck boss fight freeze

The game can freeze after defeating this particular boss. Only known workarounds is to either quickly open game menu and skip the cinematic, or go to nVidia Control Panel and set the game to run with integrated graphics instead.

No exclusive fullscreen option

Exclusive fullscreen is unavailable for this game.

Issues fixed

Game launches on secondary monitor

Edit engine.ini[3]
  1. Go to the configuration file(s) location.
  2. Open engine.ini.
  3. Change fakeFullScreenMonitor=1 to fakeFullScreenMonitor=0
  4. The game should launch on your primary monitor now.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c, 9Ex
Shader Model support 3.0
Executable 32-bit 64-bitARM Notes
Windows

Middleware

Middleware Notes
Audio FMOD Ex
Interface Scaleform

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP2, Vista, 7
Processor (CPU) Intel Pentium 4 2.4 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce 9600 GT
ATI Radeon HD 3870
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/237630/ in addition to or instead of this directory. The app ID (237630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Fighting Dracula crashes the game - every time :: DuckTales Remastered General Discussions - last accessed on 2016-4-23
  2. Verified by User:AmethystViper on 2020-03-06
    Tested on a copy prior to its August 11, 2019 removal with the original installation files.
  3. Did we pay to beta test or something?!?! :: DuckTales Remastered General Discussions - last accessed on May 2023