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Devastation

From PCGamingWiki, the wiki about fixing PC games
Devastation
Devastation cover
Developers
Digitalo Studios
ARUSH Entertainment
Publishers
ARUSH Entertainment
Groove Games
Russia Akella
Engines
Unreal Engine 2
Release dates
Windows March 25, 2003
Linux May 1, 2003
Reception
Metacritic 62
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Cyberpunk, Post-apocalyptic, Sci-fi
Devastation on IGDB
Devastation on MobyGames
Devastation on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Devastation is a singleplayer and multiplayer first-person action, FPS and shooter game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v2 DRM[Note 1].
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Devastation\*.ini
Linux $HOME/.devastation/System/*.ini
Devastation.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Devastation\Save\
Linux $HOME/.devastation/Save/

Video

Widescreen resolution

Edit ini file[3]
  1. Launch the game at least once then close it.
  2. Open Devastation.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD is stretched.
Some menu elements become cropped.
Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Devastation Custom FOV.
Use the Widescreen Fix[4]

Notes

Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes.
Menu elements are no longer cropped.
HUD and menus are stretched.

Windowed

Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open Devastation.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Anisotropic filtering (AF)

Edit ini file
  1. Launch the game at least once then close it.
  2. Open Devastation.ini.
  3. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open Devastation.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Mouse acceleration

Edit ini file[7]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold= to 0.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Edit ini file[8]
  1. Calculate your sensitivity for UT2004 on mouse-sensitivity.com.
  2. Open User.ini.
  3. Change the line MouseSensitivity= to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Jerky/Uneven mouse movement

Edit ini file[9]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 6 to 0.1:
    MouseX=Count bXAxis | Axis aMouseX Speed=6
    MouseY=Count bYAxis | Axis aMouseY Speed=6
  4. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  5. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  6. Open Devastation.ini.
  7. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio feature State Notes
Separate volume controls
Music, Effects.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Located under Game settings.
Closed captions
Mute on focus lost
No option to enable it.
EAX support
DirectSound3D.[10]
Royalty free audio
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.

Surround sound

By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[11]
  1. Launch the game at least once then close it.
  2. Open Devastation.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
Polish
Retail only, Download

Network

Multiplayer types

Type Native Players Notes
LAN play
16 Versus
Online play
16 Versus
Only possible using direct ip, due to master servers being shut down.

Connection types

Issues fixed

Poor performance on Windows 8/8.1/10/11

Install dgVoodoo2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[12]
  1. Launch the game at least once then close it.
  2. Open Devastation.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value to set your monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware

Middleware Notes
Physics Karma
Audio OpenAL
Input DirectInput

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 700 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce 2
ATI Radeon 7500
32 MB of VRAM
DirectX 8.1 compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Verified by User:AlphaYellow on 2023-06-26
  4. Verified by User:AlphaYellow on 2023-07-15
  5. Verified by User:AlphaYellow on 2023-06-26
  6. Verified by User:AlphaYellow on 2023-06-26
  7. Verified by User:AlphaYellow on 2023-06-26
  8. Verified by User:AlphaYellow on 2023-06-26
  9. Verified by User:AlphaYellow on 2023-06-26
  10. Devastation with 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
  11. Verified by User:AlphaYellow on 2023-06-26
  12. Verified by User:AlphaYellow on 2023-06-26