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Deliver Us Mars

From PCGamingWiki, the wiki about fixing PC games
Deliver Us Mars
Deliver Us Mars cover
Developers
KeokeN Interactive
Publishers
Frontier Foundry
Engines
Unreal Engine 4[Note 1]
Release dates
Windows February 2, 2023
Reception
Metacritic 69
OpenCritic 68
IGDB 71
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person, First-person
Controls Direct control
Genres Action, Adventure, Platform, Puzzle
Vehicles Automobile, Off-roading
Art styles Realistic
Themes Post-apocalyptic, Sci-fi, Space
Series Deliver Us Universe
Deliver Us Mars on HowLongToBeat
Deliver Us Mars on IGDB
Deliver Us Mars on MobyGames
Deliver Us Mars on Wikipedia
Deliver Us Universe
Deliver Us the Moon 2019
Deliver Us Mars 2023

Deliver Us Mars is a singleplayer third-person and first-person action, adventure, platform and puzzle game in the Deliver Us Universe series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Deluxe Edition also available.
Windows
GamersGate
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Deluxe Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows
All versions require Denuvo Anti-Tamper DRM.

Version differences

The Deluxe Edition includes the game's soundtrack.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions No microtransactions are present in the game.

Essential improvements

Skip intro videos

Delete or rename video file[2]
  1. Go to <path-to-game>\DeliverUsMars\Content\Movies.
  2. Delete or rename DUM_Logos_Splash.bk2.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\DeliverUsMars\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1345890/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\DeliverUsMars\Saved[Note 3]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1345890/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
See Ultra-widescreen.
Ultra-widescreen
Mixture of both Hor+ and Vert+ behaviors in gameplay and cutscenes. Pillarboxed FMVs.
Use RoseTheFlower's solution to fix the vertical FOV overcorrection and reduced FOV in the main menu/cutscenes.
4K Ultra HD
Field of view (FOV)
Separate sliders for both first- and third-person (75°-105°).
Windowed
Borderless fullscreen windowed
Uses desktop resolution only.
Anisotropic filtering (AF)
4x (Low/Medium), 8x (High) and 16x (Epic) available.[3][4]
Combined under the Texture Quality setting.
Anti-aliasing (AA)
FXAA, TAA (Low/High).
High-fidelity upscaling
TAAU, DLSS 2.5, FSR 2.1
DLSS Frame Generation also supported.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame-cap up to 360 FPS available.
High dynamic range display (HDR)
[5]
Ray tracing (RT)
Translucency, Ambient Occlusion, Shadows and Reflections.
Requires DX12 to be used.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Gameplay settings
Gameplay settings
Remapping
Remapping

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Separate toggles for both "Cutting" and actual sensitivity for both axes.
Mouse input in menus
Mouse Y-axis inversion
Separate toggles for both first- and third-person cameras for both axes.
Controller
Controller support
Full controller support
Sensitivity and axes invertion settings are shared between KB+M and controllers.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings
Language settings
Language settings
Text and audio language can be selected independently.

Audio feature State Notes
Separate volume controls
Sliders for Music, Dialogue, Sound Effects, Ambience, Cinematic Music, Cinematic Dialogue and Cinematic Sounds Effects.
Surround sound
Up to 7.1. Cutscenes are 2.0 stereo.[6]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11, 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio OGG Vorbis, FMOD Studio, XAudio

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-4590
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 14 GB
Video card (GPU) NVIDIA GeForce GTX 970
AMD Radeon R9 390
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.27.2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:
  3. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:SargeCassidy on 2023-09-09
  2. Verified by User:Mastan on 2024-01-20
  3. Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality - last accessed on 2023-09-07
  4. Verified by User:SargeCassidy on 2023-09-06
    Tested using Universal UE4 Unlocker v. 4.6.4. Usage of the r.MaxAnisotropy console command and only changing the Texture Quality setting resulted in different value provided, but there was always some amount of anisotropic filtering reported.
  5. Deliver Us Mars UPDATE 2.0 FOR PC AND CONSOLES - last accessed on 2023-10-04
    "NEW FEATURES
    [PC-Only] Ray Tracing Translucency.
    [PC-Only] HDR Support.
    PRIMARY FIXES TO EXISTING FEATURES
    [PC-Only] Nvidia DLSS 3.0 Update v2.2.
    "
  6. Verified by User:SargeCassidy on 2023-02-03
    Tested using Razer Surround 7.1 virtualisation and confirmed using Special K.