Dead Man's Hand

From PCGamingWiki, the wiki about fixing PC games
Dead Man's Hand
Dead Man's Hand cover
Developers
Human Head Studios
Publishers
Atari
Engines
Unreal Engine 2
Release dates
Windows March 16, 2004
Dead Man's Hand at Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 5 DRM.
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\System\*.ini

Save game data location[edit]

System Location
Windows <path-to-game>\Saves\SaveDMH\

Video settings[edit]

Graphics option Option Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
80°, Vert-.
Windowed
You can toggle between fullscreen and windowed mode with Alt+ Enter. To start in windowed set StartupFullscreen in DMH.ini to StartupFullscreen=False.
Borderless fullscreen windowed
Use Borderless Gaming.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
See High frame rate.
High dynamic range display (HDR)
Color blind mode

Widescreen resolution[edit]

Edit INI files
  1. Go to the configuration file(s) location.
  2. Open DMH.ini.
  3. Adjust the following lines accordingly to your resolution
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480

Anisotropic filtering (AF)[edit]

Edit ini file[citation needed]
  1. Open DMH.ini within configuration file(s) location with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section adjust line LevelOfAnisotropy=1 (maximum is 16).

Vertical sync (Vsync)[edit]

Edit ini file[citation needed]
  1. Open DMH.ini within configuration file(s) location with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section find UseVSync=False which can be set to true to enable v-sync

High frame rate[edit]

Edit ini file[citation needed]
  1. Open DMH.ini within configuration file(s) location with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section adjust line DesiredRefreshRate=60

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse acceleration and smoothing enabled by default
Mouse sensitivity
See Mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Mouse acceleration[edit]

Edit User.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open User.ini (make sure you have run the game at least once)
  3. Add the following lines at the bottom:
[Engine.PlayerInput]
bInvertMouse=False
MouseSmoothingMode=0
MouseSmoothingStrength=0.000000
MouseSensitivity=1.00000
MouseSamplingTime=0.001
MouseAccelThreshold=0.000000
DoubleClickTime=0.200000
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Mouse sensitivity[edit]

Edit User.ini[citation needed]
  1. Calculate your sensitivity for UT2004 on mouse-sensitivity.com
  2. Edit your User.ini with a text editor:
[Engine.Input]
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0

[Engine.PlayerInput]
MouseSensitivity=1.00000
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Music, Effects.
Surround sound
Up to 7.0 with Creative ALchemy
Subtitles
Closed captions
Mute on focus lost
EAX support
UseEAX=True in DMH.ini doesn't seem to alter the sound.

Network[edit]

Multiplayer types

Type Native Notes
LAN play
Online play
GameSpy services have been shut down;[1] see GameSpy for workarounds.

Other information[edit]

API[edit]

Technical specs Supported Notes
64-bit executable

Middleware[edit]

Middleware Notes
Multiplayer GameSpy

System requirements[edit]

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium 3 - 800 MHz
AMD Athlon - 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.2 GB
Video card (GPU) Nvidia GeForce 2
32 MB of VRAM
DirectX 9.0 compatible
Sound (audio device) DirectX 9.0 compatible

References