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Conarium

From PCGamingWiki, the wiki about fixing PC games
Conarium
Conarium cover
Developers
Zoetrope Interactive
Publishers
Iceberg Interactive
Engines
Unreal Engine 4[Note 1]
Release dates
Windows June 6, 2017
macOS (OS X) February 5, 2018[2]
Linux February 5, 2018[2]
Reception
Metacritic 71
OpenCritic 70
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Adventure
Art styles Realistic
Themes Antarctica, Contemporary, Fantasy, Horror, Lovecraftian
Conarium on HowLongToBeat
Conarium on IGDB
Conarium on MobyGames
Conarium on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from executable.
Windows
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
The store page incorrectly lists only Windows as the Steam key includes Mac and Linux versions as well.
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
The store page incorrectly lists only Windows as the Steam key includes Mac and Linux versions as well.
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
The store page incorrectly excludes listing Mac as the Steam key includes Mac version.
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux


Essential improvements

Skip intro videos

Delete or rename movie files[3]
  1. Go to <path-to-game>\Conarium\Content\Movies\.
  2. Delete or rename Iceberg_Logo.mp4, UE4_Logo.mp4, and zoetrope_logo.mp4.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Conarium\Saved\SaveGames\options*.sav
%LOCALAPPDATA%\Conarium\Saved\Config\WindowsNoEditor\
macOS (OS X)
Linux $HOME/.config/Epic/Conarium/Saved/SaveGames/options*.sav
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %LOCALAPPDATA%\Conarium\Saved\SaveGames\
macOS (OS X) $HOME/Library/Application Support/Epic/Conarium/Saved/SaveGames/
Linux $HOME/.config/Epic/Conarium/Saved/SaveGames/

Save game cloud syncing

Video

In-game video settings
In-game video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Image is Vert-. FOV needs to be increased to compensate. See Field of view (FOV).
4K Ultra HD
Field of view (FOV)
Default is 80°. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with texture quality preset. To set manually see Anisotropic filtering (AF).
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Change FOV[4]
  1. Go to <path-to-game>\Conarium\Content\Local\.
  2. Open common.txt.
  3. Find <gfx/fov> and change 80 to the desired value.
Change FOV scaling to Hor+[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

This solution dramatically increases the FOV. Only recommended for multi-monitor set-ups or for those who want an extremely high FOV.
Journal does not scale correctly, text remains readable however.

Anisotropic filtering (AF)

Set AF sample rate manually[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.MaxAnisotropy=16

Chromatic aberration

Disable chromatic aberration[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.SceneColorFringeQuality=0

Input

In-game controller remapping
In-game controller remapping
In-game keyboard remapping
In-game keyboard remapping

Keyboard and mouse State Notes
Remapping
Backslash cannot be bound. Arrow keys cannot be bound, but function as movement keys by default.
Mouse acceleration
Negative mouse acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
D-Pad cannot be bound.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game sound settings
In-game sound settings

Audio feature State Notes
Separate volume controls
Master, Ambient, Effects, Music, Dialogue
Surround sound
7.0[6]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Brazilian Portuguese
Russian
Spanish
Turkish
Polish
Fan translation

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Conarium (DX11).
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed

Game won't start on Linux with message about global shader cache file missing

Override Mesa GLSL version[7]

Use the MESA_GLSL_VERSION_OVERRIDE=150 %command% command line argument.

Game crashes during gameplay

See Bypass OpenSSL SHA bug on Intel 10th gen and later CPUs.[8]

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL
Linux and OS X only.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4160 3.60 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 480/570/670
ATI Radeon HD 5870/5850
DirectX 11 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.12.6
Processor (CPU) Intel Core i5 3.3 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GT 680
AMD R9 M290
Other Intel integrated video cards are not supported.
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04
Processor (CPU) Intel Core i3-4160
System memory (RAM) 6 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 480/570/670
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.14.3.0[1]

References