Civilization VI

From PCGamingWiki, the wiki about fixing PC games
Civilization VI
Civilization VI cover
Developers
Firaxis Games
macOS (OS X) Aspyr Media[1]
Linux Aspyr Media[2]
Publishers
2K Games
OS X, Linux Aspyr Media[1][2]
Release dates
Windows October 21, 2016[3]
macOS (OS X) October 24, 2016
Linux February 9, 2017[2]
Civilization VI at Wikipedia
Civilization
Civilization 1991
Civilization II 1996
Civilization III 2001
Civilization IV 2005
CivCity: Rome 2006
Civilization IV: Colonization 2008
Civilization V 2010
Civilization: Beyond Earth 2014
Civilization VI 2016

Key points

Includes in-game benchmark.

General information

Official 2K Games forum
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
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Only the base game was released at retail.
Windows
macOS (OS X)
Linux
Publisher website
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Digital Deluxe version also available.
Windows
macOS (OS X)
Linux
Amazon.com
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Digital Deluxe version also available.
Windows
macOS (OS X)
Linux
Amazon.co.uk
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Digital Deluxe version also available.
Windows
macOS (OS X)
Linux
Green Man Gaming
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Digital Deluxe version also available.
Windows
macOS (OS X)
Linux
Humble Store
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Digital Deluxe version also available.
Windows
macOS (OS X)
Linux
Mac App Store
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macOS (OS X)
Steam
Icon overlay.png
Digital Deluxe version also available.
Windows
macOS (OS X)
Linux
All Windows and Linux versions require Steam DRM.

Version differences[edit]

The Digital Deluxe version includes a 25th Anniversary Digital Soundtrack and access to four post-launch DLC packs.
The Mac App Store version is single player only.

Downloadable content (DLC) and expansions

Name Notes
Rise and Fall
Windows
macOS (OS X)
Linux
Khmer and Indonesia Civilization & Scenario Pack
Windows
macOS (OS X)
Linux
Nubia Civilization & Scenario Pack
Windows
macOS (OS X)
Linux
Persia and Macedon Civilization & Scenario Pack
Windows
macOS (OS X)
Linux
Australia Civilization & Scenario Pack
Windows
macOS (OS X)
Linux
Poland Civilization & Scenario Pack
Windows
macOS (OS X)
Linux
Vikings Scenario Pack
Windows
macOS (OS X)
Linux

Essential improvements[edit]

Automatic unit cycling[edit]

Disable automatic unit cycling[4]
  1. Go to the configuration file(s) location.
  2. Edit UserOptions.txt.
  3. Change AutoUnitCycle 1 to AutoUnitCycle 0

Notes

This will stop the game from automatically switching to the next unit after ending the turn of another unit.
Since the first official patch, this is an ingame option as well.

Skip intro videos[edit]

Disable the intro Video at game startup[5]

Replace logos.bk2 with the replacement .bik file.

Notes

This 'fix' may need to be re-applied if you verify/validate your files, or the game updates with a patch.

Edge scrolling[edit]

Fix top edge scrolling being triggered before the mouse reaches the edge of the screen[6]
  1. In the installation directory, open Base\Assets\UI\WorldInput.xml.
  2. Find the line Container ID="TopScreenEdge" Anchor="L,T" Size="Full,30" Offset="0,28".
  3. Change it to Container ID="TopScreenEdge" Anchor="L,T" Size="Full,2" Offset="0,0".
  4. Save the file.

UI scaling[edit]

Apply UI scaling at any resolution[7]
  1. Go to the configuration file(s) location.
  2. Open AppOptions.txt.
  3. Set the UIUpscale setting to the percentage of scaling desired.
  4. Save the file.

Notes

UI scaling is available as an in-game option at 4K resolutions and scales the interface by 2x.
Example: a UIUpscale value of 0.25 will increase the UI size by 25%. At 1440p, values between 0.2 and 0.3 work well.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Sid Meier's Civilization VI\
macOS (OS X) ~/Library/Application Support/Sid Meier's Civilization VI/
Linux $XDG_DATA_HOME/aspyr-media/Sid Meier's Civilization VI/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Sid Meier's Civilization VI\Saves\
macOS (OS X) ~/Library/Application Support/Sid Meier's Civilization VI/Saves/
Linux $XDG_DATA_HOME/aspyr-media/Sid Meier's Civilization VI/Saves/

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
A 2K Account (formerly my2K) can be used for save synchronization.

Video settings[edit]

Video settings.
Video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Default: Exclusive fullscreen
Anisotropic filtering (AF)
Always on, cannot be disabled
Anti-aliasing (AA)
MSAA 2X/4X/8X
Vertical sync (Vsync)
On by default
60 FPS and 120+ FPS
Includes optional fps cap with 20, 30 and 60 fps settings
Can go up to 144fps, possibly higher.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Some possible keybindings are missing, but for the most part everything that has a shortcut can be reconfigured.
Mouse acceleration
Uses windows hardware cursor, so follows the windows setting
(Enhance pointer precision = on)
Mouse sensitivity
Windows hardware cursor, 1:1 movement if you run the game at your desktop resolution
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Steam Controller only.
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Music, SFX, Ambient, Speech
Surround sound
5.1 Supported, follows windows speaker settings
Subtitles
Closed captions
Mute on focus lost
Can be toggled on/off

Localizations

Language UI Audio Sub Notes
English
Narrated by Sean Bean
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network[edit]

Multiplayer types

VR support[edit]

Other information[edit]

Disable narration[edit]

Disable narration of loading screen and researched technologies text[8]
  1. Go to the Base\Platforms\Windows\audio folder inside the game installation directory.
  2. Delete all language folders, while leaving the *.wav files untouched.

Notes

It is not enough to delete the folder of the language your game is set to, e.g. English. This will make the game use the next-available language, e.g. Chinese.
Non-voice game sounds, for example UI actions, unit movement and combat sounds, and so on, are not affected by this mod and will still be enabled.

API[edit]

Technical specs Supported Notes
Direct3D 11, 12
OpenGL
OS X/Linux only
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7 64-bit 8.1 64-bit, 10 64-bit
Processor (CPU) Intel Core i3 2.5 GHz
AMD Phenom II 2.6 GHz
Intel Core i5 2.5 GHz
AMD FX-8350 4.0 GHz
System memory (RAM) 4 GB 8 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce GT 450
ATI Radeon HD 5570
1 GB of VRAM
DirectX 11 compatible
Nvidia GeForce GTX 770
AMD Radeon HD 7970
2 GB of VRAM
macOS (OS X)
Minimum[9] Recommended
Operating system (OS) 10.11.6 10.12
Processor (CPU) Intel Core i5 2.7 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 775M
AMD Radeon HD 6790
Intel Iris Pro
1 GB of VRAM
Linux
Minimum[10]
Operating system (OS) Ubuntu 16.04, SteamOS
Processor (CPU) Intel Core i3-530 2.93 GHz
AMD A8-3870K 3.0 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 650
1 GB of VRAM
AMD/Intel GPUs aren't officially supported.

References