General information
Mods/
Notes
config.ini
Minimum Zoom Level = 11.000000
\dx9
\dx11
\win8
Civ5_Opening_Movie
<path-to-game>/Assets/DLC/Expansion
Civ5XP_Opening_Movie
<path-to-game>/Assets/DLC/Expansion2
Civ5XP2_Opening_Movie
Expansion
Expansion2
.ogv
.mov
<path-to-game>/Assets/UI/FrontEnd/FrontEnd.lua
UIManager:QueuePopup( Controls.LegalScreen, PopupPriority.LegalScreen );
-- UIManager:QueuePopup( Controls.LegalScreen, PopupPriority.LegalScreen );
1. Open <path-to-game>\Assets\UI\FrontEnd\Modding\EULA.lua with a text editor.
<path-to-game>\Assets\UI\FrontEnd\Modding\EULA.lua
2. Find lines:
--if not isHide and g_HasAcceptedEULA then -- NavigateForward(); --end
3. Replace them with:
if not isHide then NavigateForward(); end
4. Save the file.
UserSettings.ini
GraphicsSettingsDX9.ini
GraphicsSettingsDX11.ini
<path-to-game>/Assets/Gameplay/XML/Units/
CIV5Controls.xml
cache/
Civ5ModsDatabase.db
Logs/
ModUserData/
Text/
*.ini
MaxSimultaneousThreads
MinimizeGrayTiles = 0
MinimizeGrayTiles = 1
EnableGameCoreThreading
0
%USERPROFILE%\Documents\My Games\Sid Meier's Civilization 5\config.ini
LeaderHead = 0
LeaderHead = 1
Sometimes players will be dropped after a multiplayer match has progressed for several dozen turns or more. After reloading the game, the player will repeatedly disconnect. This problem can be caused by an insufficient MTU value on the network connection. Changing it before starting the multiplayer game can often fix the problem. To do so, enter the following in the command prompt:
cmd
set subinterface "Local Area Connection" mtu=1500 store=persistent
Local Area Connection
Wireless Network Connection
The OS X version is not handled by Firaxis or 2K Games, so they only develop patches for Windows. Another company (Aspyr) handles the OS X version of the patches, after they have been released on Windows. As a result, OS X patches are released later than Windows patches. You cannot play multiplayer unless the versions match, so after a Windows update, you cannot play online against OS X until the OS X has also been patched.
If the DirectX 11 option is unavailable, try the following.
Sometimes after installing the game, the game resolution will be larger than the screen and parts of the game will be cut off. To fix this, go into options and change the game resolution. If you are unable to access the options, manually edit GraphicsSettingsDX9.ini or GraphicsSettingsDX11.ini (depending on which DirectX mode you use) in %USERPROFILE%\Documents\My Games\Sid Meier's Civilization 5 to the correct resolution (1024x768 Minimum).
%USERPROFILE%\Documents\My Games\Sid Meier's Civilization 5
If the game does not run, or will not start most of the time, and nothing else seems to fix the problem, Virtu MVP might be causing the issue. Try unchecking Civ 5 DirectX 9 and Civ 5 DirectX 10/11 in the Virtu MVP control panel.
If the game crashes to desktop or loads to a black screen, then there may be an incompatibility with the video files. Deleting the WMV video files from the Civilization V folder may allow the game to run, as the expense of losing the opening movies.
The video files for Civilization V are located in the installation folder. If you have Gods and Kings, you will also need to delete the videos from <path-to-game>\Assets\DLC\Expansion
<path-to-game>\Assets\DLC\Expansion
"N" Versions of Windows may not be compatible with the opening videos.
To fix the audio stuttering when using PulseAudio just follow this guide: Setting the default fragment number and buffer size in PulseAudio
If the issue persists, close the game, run pulseaudio -k and start the game again.
If your game crashes immediately after launching it you can try changing your launch options to: LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command%
LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command%