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Chrome

From PCGamingWiki, the wiki about fixing PC games
Chrome
Chrome cover
Developers
Techland
Publishers
Meridian4
Engines
Chrome Engine
Release dates
Windows June 16, 2003
Chrome at Wikipedia
Chrome
Chrome 2003
Chrome SpecForce 2005

Key points

The game was re-released in 2004 as Advanced Battlegrounds: The Future of Combat (known in Europe as Chrome: Gold Edition).[1]
The game includes a level editor, detailed editor tutorial and Java source code that can be recompiled to change the game logic and settings.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Amazon.com
DRM details are not known
Windows
Amazon.com
Icon overlay.png
Windows

Essential improvements[edit]

Patches[edit]

Install patch 1.1.3.0_v2, followed by patch 1.1.3.0_v2 to 1.2.0.0. Advanced Battlegrounds: The Future of Combat(Chrome: Gold Edition) is already patched to latest version.

Visual fidelity (unofficial patch)[edit]

A set of widescreen, FOV, HUD and text rendering fixes for Chrome and Chrome SpecForce. Enables native support for higher resolutions and Hor+ FOV. Also includes files to disable mouse acceleration, LOD switching and increase draw distance. Download from Mod DB.

Skip intro videos[edit]

"No Intro" fix
  1. Go to <path-to-game>\Data\Menu
  2. Rename techland_1024x512.jpg

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Data\
Linux (Proton) <Steam-folder>/steamapps/compatdata/46420/pfx/[Note 1]
AudioSettings.scr contains audio settings.
Controller.scr contains mouse and controller settings.
VideoSettings.scr contains video settings.
UserControls.scr contains key mapping settings.

Save game data location[edit]

System Location
Windows <path-to-game>\Save\
Linux (Proton) <Steam-folder>/steamapps/compatdata/46420/pfx/[Note 1]
Each save uses multiple files.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Video settings.
Video settings.
Graphics option Option WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Run in window mode and use Borderless Gaming.
Anisotropic filtering (AF)
Set in <path-to-game>\VideoSettings.scr or use unofficial patch to enable it in the options menu. Force in the graphics card control panel for highest quality.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Disabled by default. Must be set individually for each executable in graphics card control panel (chromesingle.exe for SP and chromenet.exe for MP). Use D3Doverrider if it can't be forced using the graphics card control panel.
60 FPS and 120+ FPS
No frame rate cap. Excessively high frame rates (well over 144 fps) can result in delayed player movement responsiveness, sliding on terrain and may also affect the speed of certain NPCs.[2]

Widescreen resolution[edit]

Set resolution in VideoSettings.scr[3]
  1. Go to the installation folder.
  2. Edit VideoSettings.scr.
  3. Change the Resolution values to the width and height of the resolution you want.
  4. Save your changes and close the file.

Notes

Unofficial patch is available that makes the game support all available resolutions and displays them in the options menu. It also fixes stretching of some HUD elements.

Field of view (FOV)[edit]

Instructions[4]
  1. Open <path-to-game>\code.pak with 7-Zip or similar.
  2. Extract CameraPlayer.class file.
  3. Open CameraPlayer.class using dirtyJOE(Java editor) and in the constant pool tab find and replace the following values:
    1. 82 - first person perspective
    2. 60 - third person perspective
    3. 75 - vehicles, sniper, binoculars...
  4. Drop the edited file inside the <path-to-game>\code.pak archive to replace the existing file.

Notes

Edited files can be downloaded from WSGF.
<path-to-game>\codenet.pak contains settings for the multiplayer and the same method can be used.
Unofficial patch is available that changes FOV from Vert- to Hor+ and gives more options to edit different FOV settings.

Input settings[edit]

Input settings.
Input settings.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
On by default. Unofficial patch includes recompiled Player.class file that disables it (put it inside <path-to-game>\code.pak and <path-to-game>\codenet.pak archives).
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Music and FX.
Surround sound
5.0
Subtitles
Closed captions
Mute on focus lost
EAX support
Disabled by default.

Localizations

Language UI Audio Sub Notes
English
Polish
Russian
Available here.

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8
64-bit executable

Issues fixed[edit]

Advanced Battlegrounds installation problem[edit]

The installation process fails with "Error 2711" message.
The game refuses to install if original Chrome is already installed on the computer.[5]
  1. Uninstall original Chrome.
  2. Install Advanced Battlegrounds.

Run the game at screen refresh rate[edit]

Fullscreen mode is limited to 85 Hz, even if the display refresh rate is set higher than that.
Set display refresh rate[citation needed]
  1. Go to the configuration file(s) location.
  2. Open VideoSettings.scr with a text editor.
  3. Change MaxRefresh(85) to MaxRefresh(0).
  4. Save the changes.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP, Vista, 7
Processor (CPU) PIII 800 MHz Intel Pentium 4 1.5 GHz
System memory (RAM) 256 MB 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 2MX
ATI Radeon 7000 chipset
32 MB of VRAM
DirectX 8.1 compatible
Nvidia GeForce 4
ATI Radeon 9000 chipset
64 MB of VRAM
DirectX 8.1 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/46420/ in addition to or instead of this directory. The app ID (46420) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References