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ChromaGun

From PCGamingWiki, the wiki about fixing PC games
ChromaGun
ChromaGun cover
Developers
Pixel Maniacs
Engines
Unity 5[Note 1]
Release dates
Windows February 16, 2016
macOS (OS X) February 16, 2016
Linux February 16, 2016
Reception
OpenCritic 71
IGDB 74
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Puzzle
Art styles Realistic
ChromaGun on HowLongToBeat
ChromaGun on IGDB
ChromaGun on MobyGames
ChromaGun on Wikipedia

ChromaGun is a singleplayer first-person puzzle game.

General information

Developer Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam running.[1]
Windows
macOS (OS X)
Linux
Mac App Store (unavailable)
Icon overlay.png
macOS (OS X)

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Benjamin Lochmann New Media GmbH\Chromagun
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Benjamin Lochmann New Media GmbH/Chromagun/prefs
This game follows the XDG Base Directory Specification on Linux.

Save game data location

The game can not be explicitly saved. Saving happens implicitly whenever a level has been completed.

System Location
Windows <path-to-game>\chromagun_Data\save*.chapp[Note 2]
macOS (OS X) <path-to-game>/Chromagun.app/Contents/save*.chapp
Linux <path-to-game>/Chromagun_Data/save*.chapp
This game does not follow the XDG Base Directory Specification on Linux.
Files are in JSON format. save.chapp holds the persistent progress. savec.chapp the last played level, which may be lower than the highest level reached.

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

General settings
General settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+. Some settings menus like resolution selection may be partially visible.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Borderless is default. To enable exclusive, see Unity/Exclusive fullscreen mode.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Image effects setting enables some form of AA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
[2]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode
Puts symbols over WorkerDroids and colored walls.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Key bindings
Key bindings
Controller calibration
Controller calibration

Audio

Audio feature State Notes
Separate volume controls
Music, Sound Effects
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
German

Other information

API

Technical specs Supported Notes
Direct3D 9, 11
OpenGL
OS X and Linux only.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GT 460
AMD Radeon HD 5550
1024 MB of VRAM
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GT 460
AMD Radeon HD 5550
1024 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Linux
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 1024 MB of VRAM
Shader model 3 support


Notes

  1. Unity engine build: 5.4.2f2[1]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 Verified by User:Mastan on 2023-04-16
  2. Verified by User:Nico 0 on 2021-01-04
    Tested at 165 FPS