Celeste

From PCGamingWiki, the wiki about fixing PC games
Celeste
Celeste cover
Developers
Matt Makes Games
Linux Ethan Lee
Engines
Windows XNA
OS X, Linux FNA
Release dates
Windows January 25, 2018
macOS (OS X) January 25, 2018
Linux January 25, 2018
Celeste at Wikipedia

Key points

The OpenGL version supports more controllers than the DirectX version, including DualShock 4.[1] Windows users can manually switch to the OpenGL version.

General information

Steam Community Discussions
Changelog

Availability[edit]

Source DRM Notes Keys OS
itch.io
DRM-free
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Saves\
macOS (OS X) ~/Library/Application Support/Celeste/Saves/
Linux $XDG_DATA_HOME/Celeste/Saves/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows <path-to-game>\Saves\settings.celeste
macOS (OS X) ~/Library/Application Support/Celeste/Saves/settings.celeste
Linux $XDG_DATA_HOME/Celeste/Saves/settings.celeste

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics option Option Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
16:9 letterboxing.
4K Ultra HD
No resolution option ingame, only Adjust Screen Size option for scaling to fit your screen and resolution.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Game capped at 60 fps. Menus are uncapped.

OpenGL version[edit]

Windows defaults to DirectX version of the game. The OpenGL version is available as an optional public branch in Steam.
The OpenGL version of the game runs on FNA and SDL2, which has more controller support than XNA (DirectX).[1]
Change to the OpenGL version on Windows[1]
  1. Launch Steam.
  2. Select the game, Right-click on it and select Properties.
  3. Open the Betas tab.
  4. Change Select the beta you would like to opt into to opengl - and click Close.
  5. Play the game after the download have finished.

Input settings[edit]

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Simplified Chinese
Italian
German
Spanish
Japanese
Brazilian Portuguese
Russian

Other information[edit]

API[edit]

OpenGL version uses FNA and SDL2. DirectX version uses XNA.[1]
Technical specs Supported Notes
Direct3D 10 Default version on Windows.
OpenGL 2.1, 3.0 Linux/Mac. Available on Windows as a separate branch in Steam.
64-bit executable
Windows uses a 32-bit executable.

Middleware[edit]

Middleware Notes
Audio FMOD
Input SDL2

System requirements[edit]

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i3 M380
System memory (RAM) 2 GB
Hard disk drive (HDD) 1200 MB
Video card (GPU) Intel HD 4000
DirectX 10 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7.5
Processor (CPU) Intel Core i3 M380
System memory (RAM) 2 GB
Hard disk drive (HDD) 1200 MB
Video card (GPU) OpenGL 2.1 with ARB compatible OpenGL 3.0 compatible
Linux
Minimum Recommended
Operating system (OS) glibc 2.17
Processor (CPU) Intel Core i3 M380
System memory (RAM) 2 GB
Hard disk drive (HDD) 1200 MB
Video card (GPU) OpenGL 2.1 with ARB compatible OpenGL 3.0 compatible

References

  1. 1.0 1.1 1.2 1.3 Steam Community - PS4 Controllers on PC - last accessed on 2018-04-28
    "Alternatively you can use the OpenGL Beta branch (by changing it in Celeste's Steam settings by right clicking the app). The OpenGL version of the game runs on FNA & SDL2, which has more controller support than XNA."