Cars

From PCGamingWiki, the wiki about fixing PC games
Cars
Cars cover
Developers
Beenox
Publishers
THQ
Russia Noviy Disk
Digital Disney Interactive Studios
Release dates
Windows June 6, 2006
macOS (OS X) June 6, 2006
Cars guide at StrategyWiki
Cars at Wikipedia
Cars
Subseries of Pixar
Cars 2006
Cars: Radiator Springs Adventures 2006
Cars Mater-National Championship 2007
The World of Cars Online 2008
Cars Toon: Mater's Tall Tales 2010
Cars 2 2011

Key points

Frame rate is capped at 30 FPS. See High frame rate.

General information

World of Cars Wiki
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM disc check
Windows
macOS (OS X)
GamersGate
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Windows
Green Man Gaming
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Windows
Steam
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Windows

Essential improvements[edit]

Skip intro videos[edit]

Delete video files[citation needed]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\THQ\Cars\Settings\
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/331160/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\THQ\Cars\Save\
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/331160/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 4x MSAA.
Vertical sync (Vsync)
On by default. Can be forced off through the graphics card control panel.
60 FPS
Frame rate is capped at 30 FPS. See High frame rate.
120+ FPS
Frame rate is capped at 30 FPS. See High frame rate.

High frame rate[edit]

Custom frame rate fix[1]
  1. Open Cars.exe with a hex editor such as HxD.
  2. Press Ctrl+R and change the Datatype option to Floating point number.
  3. Type 29.97 in the first text field.
  4. Type your target frame rate in the second text field (e.g. 60).
  5. Click OK and save your changes.

Input settings[edit]

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Master, Music, Effects, Engine, Voice
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Danish
Dutch
Finnish
French
German
Italian
Norwegian
Polish
Portuguese
Spanish
Swedish
Russian

Network[edit]

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Issues fixed[edit]

Game crashes when starting Story Mode[edit]

Run application with Nvidia Graphics card[2]
Change anti-aliasing to 4x[3]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

Middleware[edit]

Middleware Notes
Cutscenes Bink Video

Higher difficulty[edit]

When creating a profile, set the name of a profile to CHMPION[4][5]

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium III 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) Nvidia GeForce 2
ATI Radeon 7500
32 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.3
Processor (CPU) PowerPC G4 1.2 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 1.2 GB
Video card (GPU) Nvidia GeForce 2
ATI Radeon 7500
32 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/331160/ in addition to or instead of this directory. The app ID (331160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Cars - Custom Framerate Tutorial - YouTube
  2. Why Cars does not work on computers (TESTED) :: Cars General Discussions
  3. Why Cars does not work on computers (TESTED) :: Cars General Discussions, post #32
  4. AICN Games: Monki interviews CARS game designer, Rainbow Studios' Jordan Itkowitz!!! - last accessed on January 25, 2019
    "Jordan (developer): Well, given that we were trying to go as mass-market as possible with Cars (our core demo for the game is 6-12, but we think Pixar has the ability to jump that generation gap), we had to give the game a gentler default difficulty level than we’re used to shipping. We still want a challenge, though, and so we added a more difficult version of the Story Mode, where the races are much more competitive. Players can create a new profile (at the start of the game, or via the Options section of the front-end) and call it CHMPION."
  5. Disney's surprisingly impressive Cars tie-in game - last accessed on January 25, 2019