Bubsy Two-Fur

From PCGamingWiki, the wiki about fixing PC games
Bubsy Two-Fur
Bubsy Two-Fur cover
Developers
Accolade
Windows Piko Interactive[1]
Publishers
Retroism
Release dates
Windows December 17, 2015
Bubsy Two-Fur at Wikipedia
Bubsy
Super Bubsy 1995
Bubsy Two-Fur 2015
Bubsy: The Woolies Strike Back 2017

Key points

Digital re-release of Bubsy in: Claws Encounters of the Furred Kind & Bubsy II
Runs the SNES ROM files through emulation. See ROM files.

General information

Official site
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\game.cfg
Linux (Proton) <Steam-folder>/steamapps/compatdata/426630/pfx/[Note 1]
Config file is not easily editable by the user.

Save game data location[edit]

System Location
Windows <path-to-game>\*.sav
Linux (Proton) <Steam-folder>/steamapps/compatdata/426630/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General settings.
General settings.
Graphics option Option Notes
Widescreen resolution
256x224 resolution only, scaled to fit the screen with graphical pillarboxes added.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Toggle with Alt+ Enter. Scaling from 1-4 and smoothing under Display dropdown.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Smoothing option available.
Vertical sync (Vsync)
Always enabled.
60 FPS
120+ FPS

Input settings[edit]

Input settings.
Input settings.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse only used for windows specific menus.
Mouse sensitivity
Mouse input in menus
Not in game menus.
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput. Single controller only.
Full controller support
Windows menus and hotkeys require keyboard and mouse. Default keybindings are for keyboard and have to be changed to controller ones manually.
Controller remapping
Controller sensitivity
Digital input.
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Does have some issues recognizing controllers sometimes and requiring restart.
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2 Bubsy II only.
LAN play
Online play

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

ROM files[edit]

Both games are included as regular SNES ROM files as <path-to-game>\bubsy_1 and <path-to-game>\bubsy_2. These can be played regularly played with any SNES emulator of choice, see SNES emulation for more. Might need naming extension into *.smc.
As these are regular ROM files, emulator can be used to play other SNES games by simply replacing the files, however compatibility is not quaranteed.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7 7
Processor (CPU) 1.0 GHz 1.5 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 10 MB
Sound (audio device) 100% DirectX compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/426630/ in addition to or instead of this directory. The app ID (426630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Emulator Questions / Feedback :: Bubsy Two-Fur General Discussion - last accessed on December 19, 2015
    "We first would like to direct anyone that still has questions about permissions to use the emulator found in Bubsy Two-Fur to this blog post by our developer Piko Interactive."