BlastZone 2

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BlastZone 2
BlastZone 2 cover
Matt Edzenga
Black Shell Media
Release dates
Windows February 19, 2015

General information

Steam Community Discussions


Source DRM Notes Keys OS
Icon overlay.png

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\bz2config.cfg

Save game data location[edit]

System Location

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines

Video settings[edit]

Graphics option Option Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16x
Anti-aliasing (AA)
Up to 8x msaa
Vertical sync (Vsync)
60 FPS
Can be done via 60hz vsync, or a 60fps lock with vsync off
120+ FPS
Use the unlocked framerate option for this
Color blind mode

Input settings[edit]

Keyboard and mouse, touch Native Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Only on Android version
Controller support
Full controller support
Except when typing an IP address for Direct IP multiplayer
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Only on android version, Windows version does not support this
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Separate volume for sounds and music
Surround sound
Closed captions
English only
Mute on focus lost


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
2 Allows any combination of Keyboard, mouse, and gamepad
LAN play
2 Uses direct IP for lan play
Online play
2 Can be played through Direct IP or Steamworks.

Connection types


Protocol Port(s) and/or port range(s)
TCP (outbound) 50768 (Direct IP only)
UDP (outbound) (3478, 4379, 4380) (Steamworks Only)

Other information[edit]


Technical specs Supported Notes
OpenGL 1.3, 2.0 Uses OpenGL 2.0 by default, disabling shaders uses a fallback OpenGL 1.3 codepath
Shader Model support 2.0
64-bit executable

System requirements[edit]

Minimum Recommended
Operating system (OS) Vista 7, 8, 8.1, 10
Processor (CPU) SSE2 capable CPU 2.4 GHz Pentium4 or AMD Athlon64 2800+ (multicore cpu recommended for multiplayer)
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 80 MB 80 MB
Video card (GPU) Nvidia GeForce 6600
AMD Radeon 9700
Intel HD 2000
128 MB of VRAM
OpenGL 1.3 compatible
DirectX 8.1 compatible
Nvidia GeForce 6800
AMD Radeon x800
Intel HD 3000
256 MB of VRAM
OpenGL 2.0 compatible
DirectX 9.0 compatible