Bit.Trip Core

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Bit.Trip Core
Bit.Trip Core cover
Developers
Gaijin Games
Engines
Atrophy
Release dates
Windows October 2, 2012
macOS (OS X) October 2, 2012
Bit.Trip Core at Wikipedia
Bit.Trip
Bit.Trip Beat 2010
Bit.Trip Runner 2011
Bit.Trip Core 2012
Bit.Trip Void 2012
Bit.Trip Runner2 2013
Bit.Trip Fate 2013
Bit.Trip Flux 2014
Bit.Trip Runner3 2017

General information

Official website
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\BIT.TRIP CORE\
macOS (OS X)

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\BIT.TRIP CORE\
macOS (OS X)
The save games are cross-platform

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller can be used in menus, but keyboard prompts will be shown.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Technical specs Supported Notes
64-bit executable

System requirements[edit]

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 2.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 26 MB
Video card (GPU) 128 MB of VRAM
OpenGL 2.1 compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.6
Processor (CPU) 2.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 26 MB
Video card (GPU) 128 MB of VRAM
OpenGL 2.1 compatible
Shader model 3.0 support

References