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Anima: Gate of Memories

From PCGamingWiki, the wiki about fixing PC games
Anima: Gate of Memories
Anima: Gate of Memories cover
Developers
Anima Project
Publishers
Badland Games
Engines
Unity 5[Note 1]
Release dates
Windows June 2, 2016
macOS (OS X) October 28, 2016[3]
Linux November 30, 2016[4]
Taxonomy
Monetization One-time game purchase
Series Anima: Gate of Memories
Anima: Gate of Memories on MobyGames
Anima: Gate of Memories on Wikipedia
Anima: Gate of Memories
Anima: Gate of Memories 2016
Anima Gate of Memories: The Nameless Chronicles 2018

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
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Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
itch.io
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Windows
macOS (OS X)
Linux
Steam
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Windows
macOS (OS X)
Linux
Mac App Store (unavailable)
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macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Anima Project Studio\GateofMemories\
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows HKEY_CURRENT_USER\Software\Anima Project Studio\GateofMemories\
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Anima Project Studio/GateofMemories/prefs

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Unity launcher.
Unity launcher.
General settings.
General settings.
Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
[5]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Enable windowed mode and use the -popupwindow parameter (or see the glossary page).
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Low and High.
Is not applied to models in dialogue scenes.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard rebinding.
Keyboard rebinding.
Controller rebinding.
Controller rebinding.

Keyboard and mouse State Notes
Remapping
One key per action.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Unity launcher is used.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Designed for XInput controllers, leading to be unplayable with majority of DirectInput controllers.
Button prompts
Only Xbox button prompts available (e.g. Button 1 = Xbox A button) and crusial keys like start cannot be rebound, rendering many controllers unuseable.
Additional information
Controller hotplugging
Can introduce button binding issues with DirectInput controllers.
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Music, sound and voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
Italian
Spanish
Russian
Fan translation by «ZoG Forum Team»

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Dual Core processor
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon HD 5850
512 MB of VRAM
DirectX 9.0c compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.8
Processor (CPU)
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon HD 5850
512 MB of VRAM
DirectX 9 compatible


Notes

  1. Unity engine build: 5.3.1p2[1][2]

References