Advent Rising

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Advent Rising
Advent Rising cover
GlyphX Games
Unreal Engine 2
Release dates
Windows August 9, 2005
Advent Rising at Wikipedia

Key points

Advent Revising is recommended for installation.
No official patches released
Shadows do not work on modern cards.
XInput controllers can be configured to work by modifying .ini file.

General information Community Discussions Support Page
Steam Community Discussions


Source DRM Notes Keys OS
DRM details are not known
Included with extras.
Icon overlay.png

Essential improvements[edit]

Advent Revising[edit]

Advent Revising is an unofficial patch that focuses on improving and fixing cinematics and minor gameplay issues. It features:
  • Corrections to the majority of cut-scenes and subtitles (fixes to audio desync, sound errors, playback speed...)
  • 12 missing Xbox cutscenes
  • Adjustments to .ini files (removing black bars, enabling trilinear and Vsync, adding extra keybindings...)
  • Corrections to a few problems with objectives, weapons, weapon screens, and descriptions

Skip intro videos[edit]

Delete/rename files in the installation folder[citation needed]
  1. Inside <path-to-game>/Help, delete or rename logo.bmp.
  2. Inside <path-to-game>/Movies, delete or rename glyphxlogo.bik and Intro_In.bik.


This will not remove the Alienware screen.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\System\*.ini

Save game data location[edit]

System Location
Windows <path-to-game>\System\Saves\

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Video settings
Video settings
Graphics settings
Graphics settings
Graphics option Option WSGF Notes
Widescreen resolution
See Widescreen resolution.
See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
See Windowed.
Borderless fullscreen windowed
Go to Borderless fullscreen windowed.
Anisotropic filtering (AF)
Trilinear only supported in MyDefault.ini (UseTrilinear=). Advent Revising turns this feature on.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS
120+ FPS
No frame rate or refresh rate cap.
Color blind mode

Widescreen resolution[edit]

Install Advent Revising and change resolution in Mydefault.ini[citation needed]
  1. Install Advent Revising
  2. Go to the configuration file(s) location.
  3. Open Mydefault.ini.
  4. Find FullscreenViewportX= and FullscreenViewportY= lines.
  5. Change the values to your screen resolution and save.


Output always has letterboxing (disabling this stretches the output).

Field of view (FOV)[edit]

Add FOV keybinding in defuser.ini[1]
  1. Go to the configuration file(s) location.
  2. Open defuser.ini.
  3. Change =MoveForward to =MoveForward | OnRelease FOV 91 (replace 91 with the FOV you want).
  4. Save your changes and close the file. The FOV will be applied as soon as you move forwards.
FOV 75 (Default) FOV 90 FOV 105
Advent FOV-75.png
Advent FOV-90.png
Advent FOV-105.png


Change StartUpFullscreen in Mydefault.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Mydefault.ini.
  3. Find the line StartupFullscreen=, change it to False and save.

Vertical sync (Vsync)[edit]

Installing Advent Revising already turns Vsync on, but if you want to turn it on manually:
Install Advent Revising[citation needed]
  1. Go to the configuration file(s) location.
  2. Open default.ini.
  3. Find the line UseVSync=, change it to True and save.

Input settings[edit]

Input settings
Input settings
Keyboard and mouse Native Notes
Mouse acceleration
Negative mouse acceleration is present for the X-axis.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
For Xbox 360 Controllers see Xbox 360 Controller.
Full controller support
Controller remapping
Pre-configured mappings available.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback

Xbox 360 Controller[edit]

The game doesn't support Xbox 360 controller natively, but it can be configured to work in this game.
Configure controller keys in-game and add this code[2]
  1. Configure controller keys in Control options.
  2. Exit the game.
  3. Go to the configuration file(s) location.
  4. Open MyDefUser.ini (be sure to back up this file if something goes wrong during the process).
  5. Under [Engine.Input] (if you can't find the line, insert it), add the values below for the analog sticks and save.
JoyU=AxisRaw aLookup SpeedBase=3 DeadZone=0.25
JoyR=AxisRaw aTurn SpeedBase=3 DeadZone=0.25 
JoyX=AxisRaw aStrafe SpeedBase=300.0 DeadZone=0.25 
JoyY=AxisRaw aForward SpeedBase=300.0 DeadZone=0.25 Invert=-1 


After doing this procedure, don't go to Control settings because even if nothing is touched, it will cause troubles with camera. If you do have to go there, go to MyDefUser.ini and leave JoyV and JoyZ empty.

Audio settings[edit]

Audio settings
Audio settings
Audio options Native Notes
Separate volume controls
SFX and Music sliders
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Brazilian Portuguese
Use Tradução de Advent Rising para Português Brasil.
Use AdventRising txt schote.
Use GameHunter Team: Advent Rising.

VR support[edit]

3D modes Native Notes
Native 3D
Nvidia 3D Vision
Works (not officially supported).[3][4]
TriDef 3D
A Novint Falcon version was announced (titled Ascension Reborn) but was never released.[5]

Issues unresolved[edit]

Game crashing[edit]

The game sometimes crashes, mostly at the beginning when entering the hangar. Regardless of the crash, the game will likely be saved before the crash so you don't lose the progress and likely will not crash. If it still does, try doing something that will break the cycle (like going to the menu) and if it doesn't, then reinstall the game or install outside Program Files.

Broken Shadows[edit]

The game lacks any shadows on NVIDIA based cards and possibly newer AMD cards. According to this post here shadows will display on an ATI 9800 Pro card.

Issues fixed[edit]

Incessant camera spinning[edit]

If you feel dizzy of constant camera spinning, make sure, one step at a time to:
Make sure to check these[citation needed]
  1. Run the game in administrator mode (right click -> Run as Administrator)
  2. Not have a controller plugged in (or follow X360 controller instructions.)
  3. Set up the camera settings in the game menu.
  4. Maybe fiddle with JoyY and JoyX strings in MyDefUser.ini (or with other Joy* settings) if you want to play with a controller or with MouseY and MouseX if you don't.

Other information[edit]


Technical specs Supported Notes
Direct3D 8
64-bit executable

System requirements[edit]

Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1 GHz 1.4 GHz
System memory (RAM) 256 MB 512 MB
Hard disk drive (HDD) 5.5 GB
Video card (GPU) DirectX 7 compatible DirectX 9 compatible
These system requirements are for the version of Advent Rising. Other system requirements may differ.


  1. Advent Rising | WSGF
  2. Forums - Here's how to get XBOX 360 Controller to work
  3. GOGmix - Stereoscopic 3D Tested (S3D) (3D Vision, iZ3D) -
  4. Remove crosshair (s3d gaming), page 1 - Forum -
  5. OFFICIAL NOVINT BLOG: Game Preview: Ascension Reborn