Acceleration of SUGURI 2

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Acceleration of SUGURI 2
Acceleration of SUGURI 2 cover
Developers
Orange_Juice
Publishers
Fruitbat Factory
Release dates
Windows August 13, 2011
SUGURI
SUGURI 2005
Acceleration of SUGURI 2006
Sora 2010
Acceleration of SUGURI 2 2011
Acceleration of SUGURI X-Edition HD 2012

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM-free
Original Comiket 80 release
Windows
Publisher website
DRM details are not known
Overseas version.
Icon overlay.png
Windows
Steam
Icon overlay.png
Overseas version. Can be played without Steam but still requires the steam_api.dll file.[1]
Windows
Owning Acceleration of SUGURI 2 on Steam will unlock an extra character, Suguri (ver.2), for 100% Orange Juice.

Version differences[edit]

The overseas re-release features improved HD visuals, widescreen resolutions, improved controller support, in-game tutorials and move lists, and a lobby system for multiplayer through Steamworks.

Downloadable content (DLC) and expansions

Name Notes
Accelerator The original soundtrack of Acceleration of SUGURI 2, featuring 15 tracks.
Windows
Realism A soundtrack of the SUGURI series, featuring 12 arranged tracks by DEKU.
Windows
SUGURI the Best A "best of" soundtrack from the SUGURI series, featuring 13 tracks by DEKU.
Windows

Essential improvements[edit]

Patches (Japanese version)[edit]

The v1.3a patch, found next to the Acceleration of SUGURI 2 banner, fixes many bugs, gameplay balance issues, and restores features missing from the initial release. The overseas version is always updated with the latest patches.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\Fruitbat Factory\AoS2\game.cfg
%USERPROFILE%\Documents\Fruitbat Factory\AoS2\controller.cfg
%USERPROFILE%\Documents\Fruitbat Factory\AoS2\player.rkg
If you are playing the Japanese version, the configuration and save files are stored under %USERPROFILE%\Documents\橙汁\AoS2 instead.
game.cfg store configuration settings. For the Japanese version, network settings are stored in netcfg.ini. In the overseas version, control settings are stored in controller.cfg and player profile settings are stored in player.rkg.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\Fruitbat Factory\AoS2\game.sys
%USERPROFILE%\Documents\Fruitbat Factory\AoS2\game.rkg
If you are playing the Japanese version, the configuration and save files are stored under %USERPROFILE%\Documents\橙汁\AoS2 instead.
game.sys stores save game data and game.rkg stores high score data. For the Japanese version, network settings are stored in netcfg.ini.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General settings from the Japanese version.
General settings from the Japanese version.
General settings from the overseas version.
General settings from the overseas version.
Graphics option Option Notes
Widescreen resolution
Only in the overseas version.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
2D game.
Windowed
Borderless fullscreen windowed
Only in the overseas version; run the game in Windowed mode in your display's native resolution.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)
Color blind mode

Input settings[edit]

Keyboard remapping from the overseas version.
Keyboard remapping from the overseas version.
Controller remapping from the overseas version.
Controller remapping from the overseas version.
Controller remapping from the Japanese version.
Controller remapping from the Japanese version.
Pressing Esc instantly closes the game in the Japanese version.
Keyboard and mouse Native Notes
Remapping
Native for the overseas version; keys F1-F12 cannot be bound. For the Japanese version, see Remapping.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Mouse not used.
Controller
Controller support
XInput and DirectInput supported in the overseas version. Japanese version uses DirectInput only.
Full controller support
Entering profile/lobby name, passwords, and using the in-game chat requires keyboard in the overseas version.
Controller remapping
Controller can be remapped from the in-game Options menu.
Controller sensitivity
Can be adjusted from the external_option.txt file for the Japanese version.
Controller Y-axis inversion
Additional information
Button prompts Input settings icon - Generic Controller.svg
Overseas version has Xbox One prompts for XInput controllers and generic prompts for DirectInput controllers. Japanese version only references buttons by number.
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Remapping[edit]

Remapping keyboard controls in the Japanese version must be done through the external_option.txt found under <path-to-game> and uses virtual-key codes for key bindings. A reference sheet of virtual-key codes can be found here.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
BGM, SFX
Surround sound
Subtitles
Closed captions
Mute on focus lost
Only in the overseas version. All audio, music, or sound effects can be muted or not.

Localizations

Language UI Audio Sub Notes
English
Only in the overseas version.
Japanese
Some menus are partially in English.
Simplified Chinese
Only in the overseas version.
Traditional Chinese
Only in the overseas version.

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play
2 Versus
Asynchronous multiplayer

Connection types

Type Native Notes
Matchmaking
Players can use the "Quick Join" option in the overseas version to quickly find available lobbies.
Peer-to-peer
Dedicated
Self-hosting
Lobbies are hosted by the creator of the lobby but matches themselves are peer-to-peer.
Direct IP
Only in the Japanese version.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8.1
Shader Model support 1.4
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista 7, 8
Processor (CPU) Intel 2.0 GHz
System memory (RAM) 1024 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) 256 MB of VRAM
DirectX 8.1a compatible

References

  1. Verified by User:AmethystViper on February 24, 2018