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XING: The Land Beyond

From PCGamingWiki, the wiki about fixing PC games
Revision as of 09:23, 13 August 2018 by Garrbot (talk | contribs) (updated template usage)
XING: The Land Beyond
XING: The Land Beyond cover
Developers
White Lotus Interactive
Engines
Unreal Engine 4
Release dates
Windows September 21, 2017
XING: The Land Beyond on Wikipedia

General information

Official Website
Official Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
DRM-free
Icon overlay.png
Windows
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\XING\Saved\Config\WindowsNoEditor\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/299400/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\XING\Saved\SaveGames\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/299400/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game display settings.
In-game display settings.
In-game post-processing settings.
In-game post-processing settings.
In-game detail settings.
In-game detail settings.

Template:Video settings

Ultra-widescreen

Change scaling to Hor+[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

4. Change the in-game FOV setting to a lower value if necessary.

Motion blur

Disable motion blur[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.motionblurquality=0

Input settings

In-game control settings.
In-game control settings.

Template:Input settings

Remapping

Modify Input.ini[1]
  1. Go to the configuration file(s) location.
  2. Open Input.ini.
  3. Add the following to the end of the file and modify the Key variables of the actions you want to remap.
[/Script/Engine.InputSettings]
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="Turn",Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.428571)
AxisMappings=(AxisName="LookUp",Key=Gamepad_RightY,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=C,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_LeftThumbstick,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_RightThumbstick,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_FaceButton_Bottom,Scale=1.000000)
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Confirm",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Confirm",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ResetHMDPosition",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ResetHMDPosition",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Pause",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="RotateObjectMod",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="RotateObjectMod",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="PC_Controls_Action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Controller_Controls_action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeLeft",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeLeft",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeRight",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeRight",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Back",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Zoom",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Zoom",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

Notes

The list contains the default bindings for the game but modifies the mouse sensitivity to be the same for the x- and y-axis.
Do not add this code if you intend to play with motion controllers, as it will break their input.

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

VR support

In-game VR settings.
In-game VR settings.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

Console

Press Scroll Lock in-game to open the command console.

System requirements

A 64-bit system is required.
Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Quad Core Intel or AMD
System memory (RAM) 4 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce GTX 750Ti
AMD Radeon HD 7850
DirectX 11 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 1.2 Verified by User:Waschbär on 2018-08-11