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Vendetta: Curse of Raven's Cry

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Vendetta: Curse of Raven's Cry
Vendetta: Curse of Raven's Cry cover
Developers
Octane Games[1][2]
Reality Pump Studios
Publishers
TopWare Interactive
Engines
GRACE 2[3]
Release dates
Windows January 30, 2015
macOS (OS X) January 30, 2015
Linux January 30, 2015
Vendetta: Curse of Raven's Cry on Wikipedia

Key points

Originally released as Raven's Cry.

General information

Official website
Steam Community Discussions (re-release)
Steam Community Discussions (original game)

Availability

Source DRM Notes Keys OS
Retail
Requires online activation
Windows
macOS (OS X)
Linux
Publisher website
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Reality Pump DLM V2 DRM (no machine activation limit).[4]

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Reality Pump\VCR\Game\
macOS (OS X)
Linux ~/.VCR
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\386280\remote\
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
German

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Intel Dual Core 2.0 GHz
AMD Dual Core 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 18 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 5000 Series
1 GB of VRAM
DirectX 11 compatible
Shader model 3.0 support
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) Intel Mac Dual Core CPU with 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Shader model 3.0 support support

References