User talk:Wintersnowfall
- (cur prev topic) 18:16, 22 September 2023 . . Wintersnowfall (talk | contribs) edited a post on "Regarding API tracing" . . 0
- (cur prev topic) 18:15, 22 September 2023 . . Eddman (talk | contribs) edited a post on "Regarding API tracing" . . +28
- (cur prev topic) 18:14, 22 September 2023 . . Wintersnowfall (talk | contribs) commented on "Regarding API tracing" (No, apitrace only supports down to d3d7 IIRC.) . . +45
- (cur prev topic) 18:14, 22 September 2023 . . Eddman (talk | contribs) edited a post on "Regarding API tracing" . . +6
- (cur prev topic) 18:13, 22 September 2023 . . Wintersnowfall (talk | contribs) edited a post on "Regarding API tracing" . . +245
- (cur prev topic) 18:13, 22 September 2023 . . Eddman (talk | contribs) commented on "Regarding API tracing" (Does it support D3D6 and older games (d3dim.dll)?) . . +49
- (cur prev topic) 18:08, 22 September 2023 . . Wintersnowfall (talk | contribs) commented on "Regarding API tracing" (Hello. For d3d tracing (+ playback and analysis) I only ever use apitrace: https://apitrace.github.io/.) . . +103
- (cur prev topic) 18:03, 22 September 2023 . . Eddman (talk | contribs) commented on "Regarding API tracing" (I've noticed in your edits that you've been using tracing. I'd been looking for a way for probably a year or so and finally discovered dg...) . . +221