http://pcgamingwiki.com/w/index.php?title=Counter-Strike:_Global_Offensive&diff=184831&oldid=184830
Really? Any source for that?
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http://pcgamingwiki.com/w/index.php?title=Counter-Strike:_Global_Offensive&diff=184831&oldid=184830
Really? Any source for that?
Because it seems from your response that you're thinking Mirh is being condescending, let me assure you he isn't. Let me break it down:
There seems to be a confusion that LAN play = Local play. As far as PCGamingWiki is concerned, there's a difference between LAN and local play. To quote the official editing guide:
In this case, if you can play CS:GO both locally and on LAN, I'd just post a source (i.e. in-game image showing the option for "Local Play", a forum post explaining how to play multiplayer CS:GO with friends on a single computer, etc.) in this thread. (Citing the source in the wiki article would probably be a good idea, too.)
Furthermore, PCGamingWiki generally defines P2P as anytime when multiplayer games are created by connecting players together and using their devices to send and receive data between each other - usually indicated by a lack of dedicated server support. There's always exceptions to the rule, but those exceptions need to be cited. Since CS:GO just so happens to have dedicated server support, a citation is required to demonstrate the game actually uses P2P as well as dedicated servers for multiplayer.
woops, local doesn't exist, my wrong. but p2p exists, i'll give proof in 30
dupe from #pcgamingwiki IRC:
<Hawaii_Beach> please, csgo has p2p support
<Hawaii_Beach> if you open a lobby and select a workshop map with another guy the lobby
<Hawaii_Beach> and doing netgraph 1
<Hawaii_Beach> you'll see in the bottom "P2P"
<Hawaii_Beach> test it for yourself
...days?
edit: I was retarded, ofc the Source engine doesn't support p2p. But CS:GO accually has a P2P note when net_graph 1 in a local server. I (long time now) thought that it meant that it had support for p2p.
Hey,
You've been doing good work so far with your recent edits, but there are some glaring issues you should be aware of:
One of our main editing rules is that the reader should never be directly referenced (i.e. use 3rd person POV only). It might seem counterproductive to not use what looks like an easier writing style, but this approach forces contributors to be more verbose with written text. For some fixes which require multiple steps that can be potentially complicated, a high level of precision and detail is required. I also find that it's more "formal" compared to the 2nd person.
A good example would be my rewrite of a fix you added in for Battlefield 4.
Other than that, everything looks good.
Before you make another edit regarding supported DirectX versions in Battlefield 3, I suggest you research whether the game uses what's called DirectX Feature Levels. Here's why:
Starting with DirectX 11, developers no longer needed to explicitly develop different versions of their game engine's renderer for different DirectX versions. Instead, using DirectX Feature Levels, they could use whatever version of DirectX 11 (or higher) they wanted, while still enabling compatibility with older hardware. Games which use this, such as Dragon Age II - which explictly says it does when selecting a DirectX version to use in the in-game options menu - will usually only have DirectX 11-related DLLs and such for the renderer because they just use DirectX Feature Levels for lesser (downlevel) hardware.